Pushing Pixels

 

My name is Kirill Grouchnikov and I am a software engineer. I work at Google on the Android team. I have zero patents to my name, and I intend to keep it that way. Read more here.

Interviews on the art and craft of visual storytelling

» Production design of “Nightmare Alley” – interview with Tamara Deverell
» Cinematography of “Texas Chainsaw Massacre” – interview with Ricardo Diaz
» Makeup of “Archive 81” – interview with Etzel Ecleston
» Cinematography of “Voir” – interview with Martim Vian
» Makeup of “A Mouthful of Air” – interview with Cynthia O’Rourke

Browse all interviews »

Interviews on screen graphics in film and TV

» Pragmatic futurism and screen graphics – interview with Mark Coleran
» The art and craft of screen graphics – interview with Rhys Yorke
» The art and craft of screen graphics – interview with Steven Bussey
» The screens of “Black Mirror” – interview with Clayton McDermott
» Catching waves – interview with John Koltai

Browse all interviews »

General thoughts, musings, and deliberations

» Shader based render effects in Compose Desktop with Skia
» Aurora 1.1.0
» Drawing text on a path in Compose Desktop with Skia
» Native fidelity
» Compose Desktop gradients and Skia shaders

Read all from General »

  • In Motion
  • •
  • Fantasy UI
  • •
  • About
If everything is a priority, nothing is. If everything is an outrage, nothing is. Nuance is a lost art. Complex problems rarely have simple solutions.

All content copyright © 2007-2022 Kirill Grouchnikov
Pushing Pixels RSS