Costume design of “The Handmaid’s Tale” – interview with Natalie Bronfman

September 11th, 2019  |  Film · Interviews

Continuing the ongoing series of interviews with creative artists working on various aspects of movie and TV productions, it is my delight to welcome Natalie Bronfman. In this interview she talks about what costume design is, creating a subconscious expression through color and shape, the meaning of color and how it carries across culture and time boundaries, and her approach to creating costumes for characters in stories she works on. Around these topics and more, Natalie dives deep into her work on the meticulously designed third season of “The Handmaid’s Tale”.

Costume design of “The Handmaid’s Tale” season 3. Gilead Capital sequence at Lincoln Memorial.

Kirill: Please tell us about yourself and what brought you to where you are today.

Natalie: Originally I wanted to be an opera singer, but even though I was good, I wasn’t the best. I already knew how to draw and sew, and I tried to figure out how I could stay in that environment. I ended up studying costume, first through fashion & costume at school, I did a few runway shows and then going to costume in theatre & film.

Natalie Bronfman with a Gold-leaf
Redingote at MFW 2018

I started making theater costumes when I was about 12 years old. In high school, I made prom dresses for other girls [laughs] as well as for any plays that we had. I started to study costume at Parsons in New York City. It was predominantly a fashion program which I didn’t really love as much as costume which I wanted to specialised in, and so I found another school in Rome, Italy. I already spoke three languages, so I learned a fourth one. Much of opera is written in Italian, and it was good to understand what they were singing. The language is so lyrical as well.

Kirill: How did you end up in the world of screen story telling?

Natalie: In theater studies you learn costume and sets, from blueprints to completion. When I graduated, I worked doing interiors for a while. I had big clients, many of them multi-million dollar projects, and with that comes a daunting payment schedule. You pay your crew, but you yourself are not being paid very much, or sometimes you have to wait 90 days. It wasn’t a sustainable way of living.

I applied at IATSE here in Toronto, and the next day I got called. I started from the bottom, and worked my way up. I’ve done all the positions in the costume department.

Kirill: Is there still anything surprising or unexpected that you come across when you join a new production?

Natalie: Every production is new. I love getting a new script. “The Handmaid’s Tale” is a phenomenal project. It’s one of the true design shows that I’ve ever worked on – everything built from scratch. It is rare, mostly because of the budgets that we have to work with and often the time factor. If you’re given very little money or very little time, you have no chance to build anything.

When I tell people what I do for a living, they have a different conception of what it actually is. A lot of it is psychology, more so than design, particularly because you’re dealing with actors. Not only are you dealing with the actors’ personal but also the psychology of the character in the story and you have to meld the two to become symbiotic.

I think that was what surprised me – how many other things I have to know, how much I have to delegate and how much I have to converse with people besides actually designing. I would say that it’s almost 80% of it; that’s what surprised me most when I started in this business.

Costume design of “The Handmaid’s Tale” season 3. Baptism ceremony, outside.

Kirill: Staying away from “The Handmaid’s Tale” for a minute, do you find that people do not understand the complexities of costume design, especially in current-day productions? We wake up, we throw some clothes on and it feels a rather organic part of our lives. Probably not a lot of people invest time into thinking how they’re going to express themselves today.

Natalie: Many people have an opinion. That is good, but you have to figure out whose opinion you must follow. You can’t follow 10 people, so you have to narrow that down.

When you’re doing the costuming of a character, you have to be able to understand at a glance, where they are mentally, economically and socially. You have to capture all of that essence and clothe the person, so that in a nano-second you understand who they are.

Colors have a meaning. Shape has a meaning. Fabric itself has a meaning. You should be able to tell if this person is sad or depressed, is he a bad guy or a good guy. There are cliches as well that you sometimes have to follow, depending on the story. I usually try to think outside of the box though, because you want to surprise the viewer and keep them interested.

Kirill: Do you find that meaning of color, shape or texture translates well across cultural boundaries?

Natalie: It depends. In Asian culture, the color white is used for mourning. You must be knowledgeable of those cultural things, depending on what sort of the clientele or project you have. Purple is a big color in every culture, and it means something slightly different in different cultures and different parts of the world. One should study these things and be aware of them when planning a project.

We have big ceremonies in our lives – benedictions, marriages, deaths. Colors that are worn in these big events also influence our everyday lives. For example, it used to be that women would wear black when their husband passed away for the rest of their lives, but only in certain cultures. So again, it depends on the story and time era as well.

Costume design of “The Handmaid’s Tale” season 3. Baptism ceremony, inside.

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The craft of art direction – interview with Adam Rowe

September 6th, 2019  |  Film · Interviews

It starts as an idea on a piece of paper, a figment of an imaginary world, a sketch in a notebook. A tender, fragile seed with just an inkling to how beautiful its blossom might be. It takes dozens, if not hundreds of hands of skilled craftsmen to cultivate, grow and nurture that idea over a period of long weeks and months. This is the craft of an art director – take that sliver of a fantasy and create a physical manifestation of it that is believable for the director, for the actors and, most importantly, for the audience – be it a music video, an awards show performance, a theatrical play, a feature film or an episodic TV production.

Continuing the ongoing series of interviews with creative artists working on various aspects of movie and TV productions, it is my pleasure to welcome Adam Rowe. In this interview he talks about what art direction is, the glamour and the grunge of Hollywood, the evolution of storytelling in episodic and streaming productions in the last few years, and what keeps him going . Around these topics and more, Adam dives into his work on “Rizzoli and Isles”, “Mad Men”, “Parks and Recreation”, “Forever”, “Criminal Minds”, “The Good Place” and his most recent “Rent: Live” for which he has received the Emmy nomination for outstanding production design for a variety special.

Kirill: Please tell us about yourself and the path that took you to where you are today.

Adam: First of all, I’m excited that you do these interviews. I do think it’s pretty exciting to hear everyone’s story. I hosted an event a couple years ago for the Emmys where we talked with several production designers and set decorators to hear their story, and how they made certain shows. It was fascinating. So many times there is emphasis on producers, directors, writers and actors, and it’s not that they’re not worth emphasizing, but it is so great to hear how things are made. Makers often have wonderful stories.

I was looking at some of the other people you’ve interviewed and it seemed like there’s a theme often that people see something, at an early age, and get inspired. I was the same. I saw “The Who’s Tommy” musical that toured in Chicago. That was definitely influential. For me a spark came from the stage, and I thought about whether I become someone in the theatre. Or, do I become an engineer.

My grandfather designed the air-conditioning for the Pirates of the Caribbean attraction in Disneyland, and that’s the closest to the entertainment industry my heritage comes [laughs]. My mom worked for an engineering firm. My dad had an excavation company that did a lot of roadway and water mains. He was also a farmer. I grew up in the middle of Illinois and access to the arts wasn’t necessarily a number one priority, especially at that time in the early ’80s.

Our library closed at my grade school. We were also without a music program for quite a while. There certainly wasn’t any kind of dramatic arts program at Grand Ridge, Illinois. A tiny little town of 200-300 people. It took, you know, a lot of effort in my high school and college days to explore working in the theatre and arts.

Art direction of “Rent: Live”. Courtesy of Adam Rowe.

I was a scenic artist first. I painted opera floors for the Santa Fe Opera and backdrops for the beloved Seaside Music Theater in Florida, which no longer exists. Then I traveled around, living out of my car for quite a while. It was difficult, with family, community and just life, because I was moving around so much. I decided to give Los Angeles a try based on a friend’s recommendation. I moved here in 2006 and I haven’t really looked back.

Television kind of absorbed me at that point, mostly because of the quickness and the excitement. The idea of a TV show as a rising phoenix. These things come together. There’s so many people and so many ideas. We make something and then there’s that idea of letting it go. I actually enjoy that.

Of course I’ve become attached to certain shows, sets, people, stories and characters. But there is something beautiful about the end of something. A set or whole world going away and then making something else completely new. But, it’s on film you can always return it if you wanted. If I didn’t enjoy that sense of quick renew, I think that it would be a better place to be working in theme parks, or architecture or interior design where they have projects that last longer.

Committing to television is more of a recent development in my psychology. Getting my career started was the focus, and I didn’t really care what I was working on necessarily. I’ve had a unique career and I’ve bounced around a lot. I’ve done still print for advertisement in the early days of my career. I’ve done game shows, one-hour drama, half-hour comedy, live events and even a night parade for Universal Studios Japan. It has been circuitous, and I’m curious to know people think about that.

Some people ask me “How do you do that,” meaning bounce around. For me it’s all quite similar in the sense that you’re making something for an audience. You just have to figure out what that something is, and what would excite that audience.

Kirill: Thinking back to your earliest TV productions, how glamourous did you think it would be, and how perhaps less glamourous it ended up being behind the scenes?

Adam: I didn’t know or think a lot about that when I first started. I came up through the theater world, and it’s very dirty. Theaters often put their artists in closets, basements and hallways, and in the case of the Seaside Music Theater, in an airplane hangar in the middle of Daytona Beach Florida, without air conditioning. We used to spray the ceiling with a garden hose so that it would drip down on us, so that we could stay cool while we painted. There was no glamour in that, but then all of a sudden you get close to opening night and you get invited to an opening night party, and you have to quickly scrub all the paint off your fingernails and go get dressed up. That was the extent of it.

Art direction of “Parks and Recreation”. Courtesy of Adam Rowe.

My first television job that I have such strong memories of was the first season of “Mad Men”. I worked in the art department, and the thing that struck me that was just so glamourous was that they had lunch every day [laughs]. The stars of the show were not super-stars yet. Elisabeth Moss, Jon Hamm and Christina Hendricks became famous on that show, and they obviously had names before. But I remember that on season one we sat around the tables together, and you sat next to Jon Hamm and Christina Hendricks and it was really cool.

Dan Bishop the production designer is an incredible teacher, and Christopher Brown the art director helped me grow and learn a lot on that show. As far as the glamour was concerned, that show looked it. It was very glamourous. The sets were beautiful, and it was a clean, friendly, wonderful work environment. Matthew Weiner created a compelling show and Scott Hornbacher, a producer, kept a tight, organized ship. It was such a wonderful place to work.

It grew into its glamour. When that show came out and it started to get famous and continued into the total of seven seasons. It developed with its glamour. Go back to its delicious first episode and see how it grew.

For me the most glamourous was the surprise that they would have lobster and steak catered for the final dinner. I’m not sure they did that every season, but I would guess they did.

There’s something fun about the television and movie industry having a lot of celebrations. I’m nominated for an Emmy this year, and I’m super-pumped and excited about it. There’s a party for the Emmy nominees. There’s a party that the set decorators are putting on. And then there’s of course the creative Emmys, and they all require different outfits [laughs].

That’s a pretty high, glamourous thing and the underside of that is you can still work on shows where they put the art department behind a pawn shop in Hollywood. So it hasn’t changed that much from an airplane hangar [laughs]. It depends on the show, and it depends on who’s running it.

Art direction of “Rizzoli and Isles”. Courtesy of Adam Rowe.

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Radiance 2.5.0

September 3rd, 2019  |  Flamingo · Java · Kotlin · Substance · Swing · Trident

It gives me great pleasure to announce the third major release of Radiance. Let’s get to what’s been fixed, and what’s been added. First, I’m going to use emojis to mark different parts of it like this:

💔 marks an incompatible API / binary change
😻 marks new features
🤷‍♀️ marks bug fixes and general improvements


  • 😻 New skins – Nebula Amethyst, Night Shade and Graphite Sunset
  • 🤷‍♀️ Fix for disappearing internal frame title pane buttons
  • 🤷‍♀️ Fix for crash during initialization
  • 🤷‍♀️ Fix for OutOfMemoryError on sliders with large model ranges
  • 🤷‍♀️ Fix for slider tracks under dark skins
  • 💔 Fix for incorrect tracking of state-based alpha values in color scheme bundles
  • 🤷‍♀️ Fix for drop shadows under some skins
  • 🤷‍♀️ Fix for contrast ratio of highlighted content under Sahara skin
  • 🤷‍♀️ Fix for antialiased rendering of pasted text content



  • 😻 DSL for Trident
  • 🤷‍♀️ Fix for combining looping timelines with .fromCurrent()


The first Radiance release focused on bringing all the different Swing open-source projects that I’ve been working on since 2005 under one roof. The second Radiance release was about making them work much better together. And this one (code-named Coral) is about covering major functionality gaps that were missing up until now.

There’s still a long road ahead to continue exploring the never-ending depths of what it takes to write elegant and high-performing desktop applications in Swing. If you’re in the business of writing just such apps, I’d love for you to take this third Radiance release for a spin. Click here to get the instructions on how to add Radiance to your Gradle / Maven / Ivy / Leiningen / Bazel builds. And don’t forget that all of the modules require Java 9 to build and run.

Pebble Beach pastel collection

August 23rd, 2019  |  General

I don’t do this often, but I simply can’t let this pass without sharing. No idea how this car looks like in real life without all the color post-processing, but this (presumably light green) Rolls Royce is a magnificent creature.