The colors of “Emma”

July 16th, 2011

The wonderfully crafted mini-series Emma brings together a masterful combination of costumes, set decoration, production and cinematography. Featuring Romola Garai in the leading role, it follows a story of a radiant upper-class girl that finds a passion in match-making. The soft richness of costumes is combined with deliberately lingering camera work, captivating the eye with exquisite palettes of colors and textures.

This scene is softly dominated by two colors, brownish orange and desatured green. The scarf wrapped around Emma’s elbows is replicated in the paisley pattern of her dress, the simple necklace, the brick building in the background and the hair of the supporting actress. Intricate floral pattern of the dress plays nicely with the verdant hedge.

This is perhaps the most striking color pair – deep maroon and metallic teal. In this scene, both colors seem to be a natural extension of the surrounding environment (the brick wall and foliage). The midnight blue of the male character’s jacket completes the palette.

And here is the same costume in an indoors setting. Yellow floral patterns of the wallpaper and golden olive of the wooden frames are a striking setting, with metallic teal of her sash mirrored in a small vase in the background.

Candlelight immerses the scene, bringing deeper tones and highlighting the slightly reflective fabric. The upholstery is illuminated in diffuse light, with no reflections or highlights.

The evening meal is dominated by a gamut of golden brown masterfully offset by the seaweed green of the dress. Burgundy red is seen in the wine glass, the hair ribbon and blurry elements in the background.

Here the camera explores the warm part of the rainbow, transitioning from peach reds and oranges to the sand yellow of the building and glimpses of green grass, and a tinge of steel blue that connects Emma’s shirt and a flower container next to the building.

Continuing to favor the deep red hues, Emma’s costume ventures into dark orange and brown. A much simpler, but not less elegant combination of light gray and olive green is seen on Louise Dylan’s character.

Staying within the confines of slate gray, Jonny Lee Miller’s shirt borrows the brown from his hair, the background set piece and the quill pen.

An attractive complement to her golden tresses, the soft yellow fabric of her dress is strewn with an irregular floral patterns of desaturated greens and purples. Note how the indoor light casts deep golden shadows on her skin, seemingly borrowing from the wallpaper and the hanging picture.

A much cooler palette of predominantly lilac gray serves as a perfect backdrop to one of the more dramatic scenes.

Scenes mainly focusing on the male characters switch to subdued palettes that are mainly based on earthen greens, browns and beiges.

A setting normally dominated by yellow seems to be overpowered by the brown tones of his shirt and hair. Also note a nice color connection between his jacket and the small table vase.

This is just one example of magnificent scarves adorning Michael Gambon’s neck. An even deeper shade of maroon highlights his constant obsession with health in an otherwise serene setting of soft grays and sand yellows.

A festive outdoor combination of pastel yellow, golden brown and slate brown highlight the petulant youthfulness of Harriet Smith.

One of my favorite settings – note how the wide swaths of desaturated blue nature scenery in the pictures bring out a tinge of blue in Romola’s eyes.

Seemingly borrowing from the skin and lip tone, the soft coral peach of her dress highlights Emma’s connection to her house.

Peace at last. Deep sea blue of the carriage has just a hint of green that combines with the hair beads in this final scene.

Production design: Stevie Herbert
Costume design: Rosalind Ebbutt
Art direction: Pilar Foy
Set decoration: Louis Turner
Cinematography: Adam Suschitzky

 

It seems like every time I watch “Tron: Legacy”, I find yet another visual layer to explore and enjoy. After talking with GMUNK about the visual effects, it’s time to take a deep dive into the beautiful world of Tron make-up. With X-Men, Fantastic 4, Watchmen, Sucker Punch, Tron: Legacy and the upcoming Underworld (just to name a few), Rosalina Da Silva has one of the most impressive resumes in the world of big budget sci-fi movies in the last decade. I’m very honored to host a conversation with Rosalina, starting from her work on Tron and later touching on the general craft of big screen make-up wizardry.

Kirill: Can you walk us through the process of interacting with different art departments and defining the visual look of the movie and the characters?

Rosalina: It depends. Sometimes I’m given a script, and other times – for example for Sucker Punch – I had access to a DVD that showed the concept and vision of the director. You start working on the script or these materials, and in general you do a lot of research. I research photographers, for example David LaChapelle and others that are very creative in the looks that they achieve. I go through different types of magazines and movies, trying to create something. I research the latest make-up looks of the European runways, I watch what the make-up artists are doing on those shows – it’s always a great inspiration. You cannot bring those shows to the screen, but you certainly be inspired by them.

Kirill: Do you pitch a few different looks?

Rosalina: Usually i’ll build a book for the movie i’m working on with images and tearsheets from magazines, and i’ll show my ideas to the director, and then he’ll let me know if i’m on the right track. We start there and then narrow in given the director’s feedback and the look that he wants. Then we start testing and testing and testing and trying to achieve the look that they want. We’ll do the make-up tests to see how it looks on the screen; when you put it on the screen it’s different from how it looks on paper.

Kirill: At which point do you start working with hair stylist and costume designer?

Rosalina: Pretty much straight away. Makeup and hair stylist / designers usually get hired at the same time. Often the costume department starts earlier, so when we go in, we look through their sketches and the color scheme that they’re going for; that’s another inspirational point to look at everything they’ve done so far. And the same is true production designers and everybody else – Often they’ve been in production for months and had a lot of meetings. You look at the sketches and their vision for the movie, and that’s your main source of inspiration for the movie – to complement the work that they’re doing.

Kirill: Do you tweak your work based on the actual set lighting or preliminary post-production treatment?

Rosalina: Usually we tweak the looks once we get the actors. Sometimes the look does not complement the actor, so when they come in, we try to put our ideas on the skin and facial structure and make sure it all works together. They also have an opinion which we listen to, and then we do the make-up tests on screen.

Kirill: And you’re on the set every single day?

Rosalina: Exactly. We come in in the morning before everybody else, we get the actors ready for the day and then we go on set. Sometimes there are changes throughout the day if they shoot different parts of the movie, so you have to change the look, adding or taking off what is necessary.

Kirill: As I was looking for some background on your work, I happened upon a site that details dozens of products that go into the final look for one character. How much do you need every day to create that look?

Rosalina: Obviously the production wants to make it as fast as possible. The actors need to have some time off, and there’s only so many hours during the day that they can shoot, and of course they’d rather have them on set rather than sitting in the make-up chair. Some looks can be done in an hour or an hour and a half, including make-up, hair and wardrobe. It depends on how intricate the look is and how much works has to be done.

Kirill: Most of the story happens in a computer world, with very stylish black and white environment and precise lines. Was it an interesting challenge to create a look for what are essentially computer program characters?

Rosalina: Absolutely. Honestly, when I first read the script I didn’t know what to do. It was challenging for me at the beginning. But as I said, the costumes had already been designed, so I started looking at the sketches. Our director [Joseph Kosinski] has background in architecture and he loves simple straight lines. I knew that whatever we had to do for him had to be very clean and streamlined. And since it was all very new to me, with computer world and a 3D production, I had to keep it very simple to make it stunning, sexy, beautiful and appealing to the eye. So me and my team started to work, and we decided to keep it monochromatic – the colors of the grid – and to develop the black and white make-up with straight lines.

Kirill: It resonates nicely with the binary nature of the computer world, zeroes and ones, black and white.

Rosalina: It was that. You look inside the computer and you see the structural grid, and you take all the little shapes from there and create those shapes on different faces.

Kirill: When you start with the surrounding set design and costume, how much freedom do you have in designing the looks of the specific characters?

Rosalina: I had all the freedom that I wanted, being inspired by this. The challenge is to work with the costumes, to make sure that this person looks amazing with the costume, the make-up and the hair.

Kirill: Even when you remove all the skin and lip color?

Rosalina: Exactly. The original design concept of the Sirens had a mask over their mouth – but that was not looking quite right. Things evolved and changed, and I decided to go for a nude lip, to create a naked look on a shapeless face, removing any redness on the lips, making it blend and bringing a lot of attention to the eyes. I wanted them to be dolls, since they were made by the other characters – flawless dolls with big eyes, just stunning women.

Kirill: The club scene in the “End of Line” has a lot of supporting cast, and every single one of them has his or her own style. How much effort do you spend on the supporting characters and how important is it to have a complete look for everybody?

Rosalina: Very important since they are part of the scene since they must belong there and support the main cast. On the day we were doing that scene we had 21 make-up artists to get everybody ready. Everybody was fitted for hair, make-up and wardrobe to suit the whole look, and every single make-up was designed prior to that day. We put all the looks in a book, showing it to the director every day or so, and he would choose the looks that appealed to him.

Kirill: Do you work with stand-in replacements for a big scene like this?

Rosalina: We used the actual background actors. They would come in for fitting, and he or she would be designed on. They came for 3-4 days before starting the shooting, and we designed every single face.

Kirill: A scene like this is not shot in one day?

Rosalina: It takes a few days to shoot such a scene, maybe a week. We had quite a few scenes where the challenge is to make sure that different actors in different scenes do not have the same look. We had different types of programs in the script and we didn’t even have common names for them like people do. The whole script was computer language, and it was quite a bit of a challenge for me [laughs].

Kirill: For these multi-day scenes, how do you make sure that the look is consistent for the final cut?

Rosalina: We make charts to help with the continuity of the of the make-up…on a day to day basis, taking close-up photos and writing down everything we do – to have full references. We do continuity photos for everyone, not only for the next day, but also for reshoots six months later. We reshot some of the scenes in the lightcycle game, and you can barely see it.

Kirill: That’s the best outcome where the viewers can’t tell. What’s the reason for the reshoots?

Rosalina: Sometimes during the editing they want to make a scene more complete and have extra footage. Sometimes you want to develop or enhance a character a little bit more. This comes up at the end of the shoot when they start editing and putting the movie together. It hardly ever happens that there are no reshoots.

Kirill: I saw a few faces with deep scars running across. Was it part make-up, part computer-generated?

Rosalina: That was Bill Terezakis who designed the scars and the half-face man. The scar was fully make-up, and the half-face man was computer graphics together with make-up.

Kirill: Is it more fun to work on villain characters, like Castor and Jarvis?

Rosalina: Both characters were very challenging. We shaved James Frain’s head and bleached his eyebrows for his Jarvis character; most people don’t know who he is. And Michael Sheen underwent a total transformation as well, with the wig and full beauty make-up. He was wonderful to collaborate with, giving us ideas and taking inspiration from Ziggy Stardust. The Sirens were also very challenging and fun make-up to do. I kept Garrett very simple; as a human it was very important that he didn’t look like anybody else on the grid. I did a little bit of corrective make-up to just show off his good looks. Quorra could not look like a Siren, she had to be more human. She was undercover, hidden away, so she had to look different, but not very noticeably different. Olivia Wilde is a stunningly beautiful woman, and we had a lot of choice with her character.

Kirill: How did it feel to see the complete look on the set?

Rosalina: We went to the set for the nightclub scene, and my jaw just dropped. I have a group of very talented make-up artists that give me their best. I put my ideas, but at the end of the day they execute the job. So you never know how it will look like until you get to the set. I did my actors and arrived at the set, and it was absolutely amazing. To see the whole thing, the costumes, the make-up, the sets, everything together was just amazing. We were sitting in the basement for over a month creating, designing and developing looks and one of the producers said to me: “So this is what you’ve been doing?”

Kirill: Now that we’ve talked about Tron, perhaps we can turn to a more general conversation. You’ve started in the late 80s and 90s on TV movies and then transitioned to the big Hollywood productions. Was there any specific reason for this move?

Rosalina: You always want to do bigger and better, and that was it for me. I always look for the opportunities to work with amazing creative people. I believe that the ultimate product is the combination of a lot of people working very hard and working very well together. It just happened that I transitioned to work on sci-fi movies; I was just lucky to get those calls. You build a body of work and you keep on going and working very hard, and then you get the job and you’re very thankful. Many years ago in the television we didn’t have a lot of challenges in make-up, but nowadays people are doing beautiful work. And it was certainly great to venture to the big screen and do all this work. I am grateful every single day to have this chance.

Kirill: Is your work made more difficult by the high-definition projection systems, TV sets and BluRay discs where the viewers can see every single pore on the actors’ faces?

Rosalina: Yes, you have to think about this really seriously. You have to make good product choices, to choose the products that suit the screen. Everything – the big screens, high definition, 3D – is making your work very difficult. What I try to do is to go easy and simple, to do the simplest design I possibly can and leave as little room as possible for errors. The worst thing is the difficult skin with pores, pimples or breakouts that you cannot hide. Lighting plays the biggest part, it can make your job look beautiful or bad. I leave the lighting to experts and my job is to bring any particular challenge that I have to their attention and ask for their help. Otherwise I watch and learn and adapt.

Kirill: “Sucker Punch” is your latest release. Was it more fun working with colorful palettes for all the girls?

Rosalina: We went from one extreme to another. Zack Snyder is a genius director. He gave me a carte blanche, saying that he wants it to be very theatrical and big. The question is how much is too much – you just push the envelope and listen to what he says. My job as the make-up artist is to bring the director’s vision to the screen, to learn from the script what is the vision and do the best I can in order to create that.

Kirill: Are male actors less open to the experimentation with make-up?

Rosalina: The male actors in my last two movies were very willing to wear a lot of make-up. All the boys in “Sucker Punch” wore make-up, it was very theatrical, very film noire. And the same for the male characters in “Underworld” that I just did. This is especially true when you’re working with theater actors that are used to wearing make-up and playing different characters – they love to explore and they love to look in the mirror and see the character.

Kirill: And before that you worked, among the rest, on two “X-Men” movies. These movies have the human characters that transform into different mutants with non-human skin and faces. Do you have make-up artists creating the facial look and expressions for those characters?

Rosalina: There was a separate team working on the mutant characters, together with the visual effects people. The make-up artists take a look to a certain point, and then the VFX comes in and takes it further. You take it to a particular point, as far as the skin tone and shading, as far as you can and then hand it over to the visual effects. I also worked on the movies with prosthetic pieces and aging, where a separate team would apply the pieces and i’d do the make-up on top of the pieces to keep the continuity. For example, on “Watchmen” when Carla Gugino ages, Greg Cannom did the aging pieces and the I did the beauty make-up on top of it to keep the whole look.

Kirill: The advances in the capabilities of visual effects make it possible to go beyond non-human characters and experiment in creating fully computer-generated human ones. For example, the CLU character in Tron is a younger “version” of Jeff Bridges. Do you think that a human face can be done realistically at the present moment or in the near future?

Rosalina: Maybe in the future. I think it’s still very questionable and not completely perfected. Of course everything changes, and every six months there’s a new way of doing things; it’s unbelievable how fast visual effects evolve. It’s the eyes, the mouth and the skin texture. I think the skin texture is hard to achieve, and it always looks so smooth and plastic while in reality it’s not quite like that. But whatever they do is amazing, we couldn’t even think about doing that years ago.

Kirill: And in the future where these capabilities are more realistic, how is your craft affected? Do you see make-up artists reduced to specifying the overall look, and the post-production stage applying that look?

Rosalina: I hope that never arrives. I hope the human touch is always there. I think there’ll be a place where you take the artists in the morning and you transform them visually in the computer, but it’s going to be incredibly expensive. In my humble opinion, there’ll always be place for the human touch and contact.

Kirill: It’s quite fascinating to see how the landscape of movie making is changing as compared to a few decades ago. Can you recommend a few movies that keep on inspiring you?

Rosalina: If you think about any of the old movies, like “Casablanca” or any of Fellini movies, don’t we reminisce about how wonderful they are? The contrast was quite amazing, with very blunt use of saturated colors. When I do my research for movies, I always watch Fellini to get inspiration. “Sweet Charity” with Shirley MacLaine is the first movie he did in US and I just love the incredibly beautiful visuals. I like to watch the old French “Casino Royale” with Ursula Andress and David Niven, it’s visually stunning. “Juliet of the Spirits” was the first movie were Fellini used color and “” are some of my favorites. “La Dolce Vita” of course. How can you not watch “La Dolce Vita” with Marcello Mastroianni. And “Fellini’s Roma” is another great one.

You can find Rosalina Da Silva on her blog A More Beautiful Makeup, on Facebook and on Twitter.

Every month this series is tracking the latest design trends and collecting the best examples of modern web designs. Here is the list for June 2011 with almost 800 links from 31 aggregator posts:

Who am I? I am Sugar. I am what you would call a fallen woman. But I assure you I did not fall. I was pushed…

This is the tagline of “The Crimson Petal and the White”, a mini-series that unfolds the story of a young prostitute named Sugar living in London in 1875. Played by Romola Garai, the young girl chances upon a married heir to the family perfume business and uses her passion for literature to ensnare his mind away from the unstable situation at home. Pushing the limits of broadcasting censorship, “Crimson Petal” offers an unfettered look at the lives of rich and poor – alternating between unsettling and riveting, revolting and fascinating, voyeuristic and enchanting.

Sugar’s fiery golden tresses highlight the sensuous setting of the local brothel, with deep reds, greens and golden browns welcoming the customers onto the premises.

The first encounter between Sugar and William Rackham places the viewer at a nearby table, with dancing candlelight flames and blurred reflections framing her face. As she deftly weaves the conversation and plays to his vanity, the camera never goes below her neck, highlighting his noetic enchantment with Sugar.

This is the beginning of a scene where Rackham talks to the brothel’s mistress, offering a full patronage arrangement for Sugar. While the conversation is very detached, deep reds and yellows highlight the very intimate nature of the transaction. Note the richness of the dress, chandelier and the tapestry – all in the area that welcomes the customers.

As Sugar herself is listening to the conversation, the camera places the viewer half peeking from behind a curtain. The cool colors of the environment – turning her fiery hair into sand brown – highlight her emotional detachment from the impending transaction. She has been planning this move all along, deftly planting the idea seed in his mind. All that is left to do is to complete the deal.

And here she is, a few moments later, entering the scene and “adopting” the rich sensual palette that washes her hair and face in deep ember. This color transition from warm to cool and back to warm is one of the best color sequences in “Crimson Petal” and is certainly worth rewinding a couple of times.

With Rackham back at his house, Sugar bids farewell to the mistress. A short conversation reveals many intimate details, including how the mistress (which is also her mother) pushed her to sell her body. The dialog is brief and very cold, and is washed in desaturated browns, cool blues and soft yellows – with not a single hint of a warm color anywhere in the frame.

As the story begins to unfold in the winter, the outside scenes in the Victorian slums are dominated by grays tinged with sea green.

Even these few short moments that the main characters spend outside are enough to show the destitution and despair that engulfs the poor parts of the capital. The stark contrast to the lush interiors of the Rackham residency is just another reminder of why Sugar is so desperate to claw her way out of this misery.

As Sugar’s plan begins to materialize, the plot gives additional meaning to the name of the series (and the book it is based upon). Michel Faber that wrote the original book explains the many meanings of the name:

It comes from a Tennyson poem that begins “Now sleeps the crimson petal, now the white”. But the poem has no particular relevance to my story. I like the complexity of associations suggested by crimson and white—Sugar is a “scarlet woman” but she is mistaken for an angel by Agnes Rackham, and is also desperate to move into a new life that’s respectable and innocent. Agnes is, by birth and inclination, pure white, but is troubled by the phenomenon of blood. William uses and destroys petals of both colours in his profession of perfume manufacture.

This is just one of many scenes that happen in the Agnes’s bedroom. Bedridden with frail body and mind, she spends most of her time surrounded by the sea-green floral patterns of the wallpaper, oppressed by the frequent visitors of the family doctor.

Elsewhere in the house, the wallpapers and tapestry are much lighter and warmer, with bright patterns dominating the dining room and mahogany red wrapping the main family room.

This is one of my favorite shots. This is the outside of Rackham’s factory that packages various perfumery products for domestic and international shipping. As inconspicuous and slightly decrepit as it is on the outside, it only serves to enhance the visual impact of the interior design, with its immaculate color palette, ornamental embellishments and intricate woodwork:

Luke Dunkley did the editing for this wonderful mini-series, and you can imagine how delighted i was when he graciously agreed to answer a few questions I had about his work on “Crimson Petal”

Kirill: Tell us a little bit about yourself and your busy schedule.

Luke: I’m a freelancer of TV drama and have been for 15 years. Budgets have steadily been reducing in real terms so schedules become ever more squeezed. So I find myself in the cutting room from pretty early to late in the evening.

Kirill: As the editor, how important is it to spend your time on the set reviewing the daily shoots?

Luke: I spend very little time on set. In fact I feel like a spare part when I’m there as there’s nothing for me to do except be positive about the dailies I’ve been given. There is the odd occasion where it’s necessary to visit the set for a specific problem but they’re rare. However, reviewing the dailies is terribly important; I need to be able to watch them and give constructive feedback to the director on set. Feedback can range from coverage (the lack of it and whether it will cut together as a story and whether we need any pickups) to an actors performance up to the look of the show.

Kirill: Given how much time you spend with the director during the post production stage, is there a special bond of trust that is developed?

Luke: Definitely. It’s essential. The more you work with a director the easier it is to interpret their vision. You build a trust that works both ways; so if I say something isn’t working, even if the director loves it, then they will listen. They won’t always change it but they will listen. Plus, if you’re with one person for 12/16 weeks you have to have fun.

Kirill: You’re mostly doing TV productions for BBC these days. Knowing the hard limits on each episode length, how far is the editor’s cut from the final product that the viewers see on the screen?

Luke: By editor’s cut you mean the 1st assembly I think. That is always 10 to 20 percent longer than the final product. It’s usually in scripted order and it has what I call fat in it. As an editor you know from that assembly where you want to make trims, add music, move scenes and generally start shaping it. Depending on the director you could do that before they see it in scripted form or, if they trust you, you can start shaping it before the end of the shoot. Mostly I’m somewhere in the middle.

Kirill: On a related note, how different are editor’s days between the movie and TV productions?

Luke: None really. They’re all long.

Kirill: How much of the eerie atmosphere of “fallen” London streets and the opulence of the upper class surroundings was done during the post production? Is it mostly the right selection of camera equipment or dynamic software processing?

Luke: Obviously the design was a huge factor, which meant that Lol Crawley (director of photography / DOP) could shoot it in a particular fashion. What we did in post was a combination of sound, light and image manipulation. Very early I started playing with the idea of drones. I sent Marc Munden (director) a cd of about 90 drones that he loved (not all of them). We added them to scenes for atmosphere and tension. Lol (DOP) and Grant Montgomery (designer) did such a fantastic job that when it came to grading the series they had a great deal of scope. And finally image manipulation; there are about 50 shots per episode that we changed from their original format. This might have been as simple as adding a zoom, but occasionally I would stretch an image (a bit like a circus mirror) to hopefully add unease. You can’t stretch it too much though or it looks silly.

Kirill: What part do the advances in professional editing software play in merging all editing responsibilities in the hands of a single editor? What are your current tools of trade?

Luke: I’m currently using Avid media composer and have done for years. I like to think that the tool doesn’t make that much difference it just makes you quicker (I can cut as quickly as I think). Obviously nowadays you are expected to add temp music, vfx and sfx and this is made easier in the non-linear world.

Kirill: “Crimson Petal” has a lot of close-ups with dynamic focus and lighting effects. Is this something that you’re doing during editing, dynamically altering the frame selection and applying various continuous effects?

Luke: Not really. Lol used 1970s Prime Canon lenses that had a very shallow depth of field and a slight softness to them. I thought it looked great but you should ask him about that.

Kirill: Some of the productions you’ve worked on (including this one) are adaptations of much lengthier books that have the luxury of conveying characters inner thoughts. How far can you as the editor take an adapted script and use the visual tools at your disposal to bring the viewer closer to the original complexity?

Luke: It’s very hard, especially if there’s an inner voice. you can get round that with voiceover/narration, but that is very much down to the screenplay/script.

Kirill: Some people spend inordinate amount of time ferreting the smallest physical discontinuities, even if they don’t matter for engaging the viewers in the emotional story lines. Is this something that bothers you?

Luke: Not at all. If someone is overly concerned with continuity then we have failed them because they’re not engrossed in the story. There’s a very obvious continuity jump in Crimson where Mark Gatiss’ character knocks over a teapot and the proceeding shot it’s upright. We kept it in because on numerous viewings it was never noticed, people were watching the actors not the props. The best take for performance is always the priority.

Kirill: Can you recommend a few of the productions (movies or TV) that have particularly impressed you?

Luke: There a whole host coming out at the moment that are very good, I think British drama is in rude health. I’m particularly enjoying the Shadow Line at the moment.

Kirill: What’s next for Luke Dunkley? What are you working on these days?

Luke: Currently I’m working on the first three episodes of a new BBC3 series called The Fades. A graphic comedy horror – should be on screen in September.

And here i’d like to thank Luke for his work on this production, and once again for taking the time to do the interview. As for the readers – i hope you enjoy the series as much as i did.