Continuing the ongoing series of interviews with creative artists working on various aspects of movie and TV productions, it is my pleasure to welcome Peter Albrechsten. In what is my first interview on sound design in this series so far, he talks about the language of music and his love of storytelling, creating the sonic identity for his productions, manipulating sound and building his library over the last twenty years, the research he does when he joins a new project, and working with a variety of screening platforms and formats. Around these topics and more, Peter dives deep into his work on “The Last Race”, a glimpse into the world of a Long Island stock car racetrack that is clinging to its tradition as the world around it goes through a real estate development boom.

Peter Albrechtsen
Kirill: Please tell us about yourself and what brought you to where you are today.
Peter: My name is Peter Albrechtsen and I’m a sound designer based in Copenhagen, Denmark. I graduated from the Danish Film School in 2001, and since then I’ve been working on features and documentaries, both Danish and international productions.
I’ve had a great fortune of being part of a creative movie environment in Denmark. I graduated from the film school right when the Dogme movies came out, drawing a lot of international attention. In addition, Danish documentaries have been highly valued over the last 15 years, and it gave me the opportunity to work with a lot of very talented filmmakers. I’ve also been doing a lot of international productions from countries all around the world.
I just did a Brazilian feature film, and in the last few years I’ve done films in Israel and Bulgaria. I also do several US indie movies because I know a lot of US film people – in addition to all the Danish and Scandinavian productions. You have a lot of ambitious, very sound oriented creators from around the world who want to play with music and sound – and the visuals, of course. That means that I’m working on a lot of great and ambitious projects, and I’m having a lot of fun with it.
Kirill: If I can bring you a little bit earlier in your career, was it always the plan to do sound – when you went to the film school or before that?
Peter: As a teenager, I was always into movies and I was always into music. Then I went to the European Film College, which is kind of a pre-film school based in Denmark that is attended by students from all around the world. I think that this language of music that speaks to all of us is the only universal language in many ways. That school was the place where I realized that if you do sound for movies, you could combine all the things I love about music and doing storytelling that I loved as well. So by doing sound for movies I was able to combine those two things.
That was 20 years ago, and it feels like I’ve been doing it forever. The amazing thing is that after working with sound for so many years, I can still be surprised and overwhelmed by what sound can do for images. Working on a film and playing around with sounds for it can totally change the perception, the atmosphere and the feeling of it. Doing sounds for a film is an adventure for me. It’s been like that for 20 years now, and I don’t see myself stopping any time soon.

A scene from “The Last Race”, a Magnolia Pictures release. Photo courtesy of Magnolia Pictures.
Kirill: When you started working in the industry after school, was there anything particularly surprising or unexpected for you?
Peter: I started out assisting on different projects, doing sound effects editing on films such “The Girl with the Dragon Tattoo” and “Antichrist” by Lars von Trier. Those were big, ambitious movies, and I was a part of the sound crew, learning a lot of things from those experiences.
Gradually, I started working on movies were I was in charge of the sound. My job now is to try and be the ears of the director. I try to find the sonic language for any film that I do. That happens in via a close collaboration with the director, and I really love the collaborative way of working on movies. You’re doing something that is greater than the sum of the parts.
You’re creating something that no one could have created on their own, and I really love that. There could be hundreds or maybe even thousands of people on a film crew, and it’s all about being inspired by the director’s vision. In a way, it’s amazing every time it happens. When someone is building a bridge they can go hundreds of millions of dollars over budget. You don’t see that in the film world. Its effectiveness is quite amazing.
The art of making movies is about combining that effectiveness with creativity, and trying to create something special. Sometimes you succeed, and sometimes you don’t.
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Continuing the ongoing series of interviews with creative artists working on various aspects of movie and TV productions, it is my pleasure to welcome Christopher Ross. In this interview he talks about the beginning of his career and technical changes in the last 15 years as the industry has shifted from film to digital, the various facets of cinematographer’s responsibilities on and off the set, and on what still surprises him in his chosen profession. Around these topics and more, Christopher dives deep into his work on the post-apocalyptic neo-noir world of last year’s “Terminal”, a story of deceit, betrayal and vengeance that stars Margot Robbie, Simon Pegg and Mike Myers.
Kirill: Please tell us about yourself and your path so far.
Christopher: I’ve been actively employed as a cinematographer since about 2007, but prior to that I’ve been an unemployed one, going back to 2000 when I started doing my first short film.
When I went to the university in mid-90s, I wanted to be a director. At the time I didn’t know that there was anyone else involved in making films, except for the director, the writers and the producers. When I was at the university studying physics, I worked alongside some writers who wanted to direct the same as me. Through the process of osmosis, I ended up being the cameraman for most of those other directors, shooting on VHS tapes.
After university, I started working in the film industry as a driver for various rental companies. That’s when I realized that there was this role of cinematographer that I could aim towards. It took about a decade to go from being an unemployed cinematographer to an employed one, and then another decade to work out where to go next.

Kirill: Looking back at the last 15 years or so from the technical perspective, do you think it’s becoming easier to get into the field as the equipment is much more affordable these days?
Christopher: It’s a complex scenario. Speaking from my experience, when I first began working in the industry trying to become a cinematographer, the equipment that was trusted by the producers and the industry itself was 16mm and 35mm film. The only way for you to be given the role of the cinematographer on a budgeted motion picture of any kind was to show a great deal of experience with celluloid.
That was the difficult thing. You had to find somebody who had one of those cameras and borrow it, or rent it for a period of time, and then pay for the stock. It was a very expensive way of proving yourself. I worked with directors that wanted to push their short films as high as they could, and we ended up generally going 50/50. I would get hired to do a job, and I would use money from my day job to supplement making short films, in the hope that it would give me enough experience.
But today you can buy a digital SLR that records 4K video, with an SQN mixer and some stereo sound equipment. The access to technology is far higher, but there is another difference.

When I began, you were shooting on 100 or 200 ASA film stock. You had to light interiors, and now you don’t have to do it if you don’t want to. You can effectively shoot your films without putting forth yourself into the material. And if your self doesn’t come over in the material, that’s what the producers and the directors are going to see. They want to see what you brought to the thing.
Actually, I’d say that it’s much harder these days to make yourself any different to 200 other aspiring cinematographers of all ages that are trying to make their way. But when I was younger, you still had to stand above others in order to be seen.
The one thing that I would say about the advent of digital cinema is that has allowed filmmakers to take far bigger risks in the worlds of short film and music videos. There’s a safety net of digital that allows you to be much more experimental, in a knowingly-successful way, whereas previously you had the fear of celluloid on your back.
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Continuing the ongoing series of interviews with creative artists working on various aspects of movie and TV productions, it is my pleasure to welcome Richard Hoover. In this interview he talks about the changes technology has brought to the world of art department in recent years, the meaning of success and the business side of the industry, and collaborating with directors and cinematographers on finding the right visuals for the story. Around these topics and more, Richard goes back to his work on “Twin Peaks” and “Girl Interrupted”, and dives deep into building the worlds of the upcoming family drama “Second Act” – out in theaters this December.

Kirill: Please tell us about yourself and what brought you to the world of storytelling.
Richard: I found the theater first and, of course, was an actor. In school I began designing stage sets and making plays. I think storytelling is a desire that grew and is being realized – as opposed to being in my mind at the beginning. Over recent years I’ve grown in the desire to learn the basics of storytelling, visually and verbally. I want now to know not only structure and construct, but also of what value story may have for others, for the audience, and how does it reflect a truth.
That interest had grown out of making scenery on stage. I still like building and making things. These days it is actually more critical that I use more of verbal muscle through writing.
Kirill: From your perspective, how has the world of storytelling evolved in the last 30-35 years since you started?
Richard: I think there have been advances but still story is still rooted in the basic human soul. We have an inherent need to tell stories, the desire to tell and to connect. In terms of story in film language there have been leaping advances in pacing and scope that are fascinating. “Twin Peaks”, for example, used a slowed down pace, wide angle shots, and a humorous witnessing that was very radical for TV at that time.

Sketch art for “Girl Interrupted”, courtesy of Richard Hoover.
Concerning the growth in digital infrastructure that has been happening in the last 20-25 years, there are now chances to do things in a virtual way not previously available. We used to build physical models, and now we do it digitally (as well as physically). We can look at it from all sides, explore it and figure out if we want to adjust things. That has become a major advance in what I have to do as a designer of a production. The digital world to me is both wonderful and painful in that it has also speeded us up and invaded quiet times.
We have less time now in film productions, and the economical pressure is more intense. So story is traded in often too speeded up a way. Communication has sped up, and sometimes in that speed-up things get lost. You sit in the same office with somebody, and you keep on emailing each other. I need to go stand in the room, and talk and show. That being said, if you’re working in a remote place, digital links are an advantage. You can send images, and that’s been amazing.
I remember my first cell phone which was this giant banana [laughs], and before that it was quarters in the pocket and payphones if you could find them.

Sketch art for “Girl Interrupted”, courtesy of Richard Hoover.
It is amazing, but it still takes time and economical investment to get the technical people in place to help the designer illustrate and render. The key thing is interactive presentation to the director and the producers, so that there’s a sense of a commitment to tone and approach. During those presentations it’s critical to have digital tools and physical tools to really look at how things are going to want to be – as a hope, as a desire. That’s what I always try to do. If I have an illustrator, that’s a wonderful thing. If I have time to do it, I’ll do it in pencil or in Photoshop. It doesn’t happen in a moment though. It takes hours.
Kirill: What about how much the modern cameras can capture as far as the resolution goes? Do you find that your sets need to be more detailed?
Richard: High definition digital cameras have pushed change in design a lot. So much more can be seen now, and details might become much more of an issue than in normal film camera work.
I do find it very interesting to see how little lighting is needed these days. Sometimes I watch a film on my computer, and it’s all dark, but that’s fine. But it’s amazing to see what can be done with just a candle in the room.

Concept art for “Falling Skies”, courtesy of Richard Hoover.
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Continuing the ongoing series of interviews with creative artists working on various aspects of movie and TV productions, it is my honor to welcome Inbal Weinberg. In this interview she talks about her dream of becoming a production designer, finding the right projects to work on, the invisible craft of production design, doing research in the age of the Internet, and what keeps her going. Around these topics and more, Inbal goes back to her work on “Blue Valentine”, “Beasts of No Nation” and “The Place Beyond the Pines”, dives into building the worlds of the critically acclaimed “Three Billboards Outside Ebbing, Missouri”, and reflects on the much-anticipated upcoming remake of “Suspiria”.

Inbal Weinberg on the set of Billboard Road.
Kirill: Please tell us about yourself and the path that took you to where you are today.
Inbal: Probably contrary to a lot of other people in our field, I’ve always wanted to be a production designer. While in high school in Israel I was studying drawing and painting, but realized I didn’t want to be a full-blown artist. That’s the time I really got into movies. It was the beginning of the indie film wave in the US, Hal Hartley was my favorite filmmaker and I loved Ken Loach and Mike Leigh in the UK. There were a lot of other active filmmakers I liked around mid-90s, when I was in high school. That indie film “revolution” affected me a lot.
I can’t say what it was, but the credit ‘production designer’ just caught my eye. Even though I knew absolutely nothing about it, I sort of invented what it was in my mind and decided that’s what I wanted to do. I remember very distinctly that when I was in the Army, I told people I was going to be a production designer – without really knowing what it was.
I tried to find out more about it. At the time it was just the beginning of the Internet, and there wasn’t that much information available to you offline either, especially if you lived in Israel. I remember going to the Tel Aviv university’s library and trying to find books about production design – which didn’t exist.
I decided I wanted to go to film school in the US. I wanted to leave Israel and live in New York. There weren’t undergrad production design programs anywhere at that time, and even today there are very few. So I decided to apply to NYU just knowing that it was one of the best film schools in the country.

Production design of “The Place Beyond the Pines” by Inbal Weinberg.
I went to talk to the Chair of Film School before I even got in and asked him what he thought about me wanting to be a production designer. He encouraged me to attend, saying that filmmaking basics are always important. And at the same time, because not a lot of craft people go to film school, I would probably have ample opportunities to design student films.
He was totally right about that. I went to film school at NYU and had the ability to work on a lot of student films. The school was also pretty receptive to me asking to tailor my own studies to my concentration. I think they didn’t have a lot of people that were asking to do that. I took the required film classes, but I also took classes in the theater department learning to draft scenery, in the Cinema Studies department learning about history of production design. I sort of put it all together.
The indie film world is the world that I wanted to be in, and I started doing a lot of small films. I went through many positions in the art department, slowly going up the ladder. At some point I felt it was time to try designing my own films. I started with really small ones, and kept going from there.
Kirill: Was there anything particularly surprising or unexpected for you when you joined your first production?
Inbal: Reflecting back on it, I probably self-importantly thought that I knew everything, but really I knew nothing. It was a humbling experience, where I learned how little I actually know. Come to think of it, to this very day on every project I realize how little I know. That hasn’t changed much [laughs].
I’m always surprised by how much I learn on every project. Production design is this huge field where you can become an expert on so many different things. Depending on the project, you learn about the history of very specific subjects, or you learn a craft that is really specific for your film. People-managing is also a big part of the job, and that’s something that most of the time you learn through experience.

Production design of “Blue Valentine” by Inbal Weinberg.
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