Continuing the ongoing series of interviews with creative artists working on various aspects of movie and TV productions, it is my pleasure to welcome Yaron Orbach. In this interview he talks about the beginning of his career and technical changes in the last 15 years as the industry has shifted from film to digital, the various facets of cinematographer’s responsibilities on and off the set, and the balance between bringing fresh perspectives and maintaining consistent visual look across season arcs in episodic TV productions. Around these topics and more, Yaron dives deep into his work on the second season of HBO’s “The Deuce”.

Kirill: Please tell us about yourself, and the path that took you to where you are today.

Yaron: I was born and raised in Israel, and from a very young age I was interested in watching movies, a love my parents introduced me to. I had the opportunity to go to Alon High School of Arts and Sciences in Israel, which had different art programs – from theater to dance to video. I was about 15-16 at the time, and I was doing 2-3 minute short films on Super-VHS, learning basics of screenwriting, directing, editing, photography, film history, etc.

It was a great experience to have at a very young age, and most importantly I was working with a group of like-minded kids. The first thing I fell in love with, was the teamwork. That was the thing that I enjoyed the most during those high school years. You shoot each other’s movies, you act in them, you edit them together, and we were evolving as a group. By the second year of the high school there were people who were more drawn to directing, or screenwriting, or editing.

Everyone kind of found their niche by the second year, and mine was the photography. Some of it must have come from my family background. My father was a publisher with an affinity for graphic design, and so was my grandfather. I wasn’t pushed into it, but it was in the air. Between liking movies and finding that opportunity to be in a program that gives you an insight into how to do it, I was naturally drawn to that side of it. I loved thinking about lighting, composition and everything else on the photographic side of things. I was doing everything in the first year, and I found myself enjoying that part of it more.


Second season of “The Deuce”, cinematography by Yaron Orbach.

After I finished high school, I went to the Israeli Army for three years, completely detached from anything that has to do with film. I was serving in a combat unit, and by the end of it I already knew that I wanted to continue my film studies in the US. I wanted to broaden my horizons after getting the taste for it in high school. So I found time during my last year in the army to prepare for the SAT exams, to fill applications and send letters for a few schools in the US.

I was 22 when I finished my army service, and 6 months later I found myself in New York, going to the film program at the School of Visual Arts, majoring in cinematography. That was the beginning of my journey in New York, and that’s where I’ve been since August of ’97.

Kirill: Do you feel that it’s easier to get into the industry these days? The equipment is more affordable, and that might be opening doors for a wider variety of indie productions.

Yaron: I graduated from college around May of 2001, and the first few years were difficult. I was doing short films for free, and little by little I got into working on small indies, working for free just to get that experience. It was hard, to be honest, but a good kind of hard. You don’t have the same responsibilities when you’re young and unmarried. That allowed me to live the life of a starving artist for a few years – and enjoy it.

To your point, when I started out, I worked with film and video just started to come out. A few years after I graduated we started getting into shooting on video, as it was getting good enough to experiment with. Probably there is an advantage to it being quite accessible these days. If you want a little practice, you can spontaneously pick up a camera and shoot something. But that is all about the technical side of it.

If you want to do good work, you need a good script behind it. You need a good story, a good director, a good concept and good actors. The technology can only take you so far.


Second season of “The Deuce”, cinematography by Yaron Orbach.

Kirill: If you look back at these last 15 years or so, is it that much different shooting on digital today compared to shooting on film back then?

Yaron: In my particular case, the way I shoot digital is similar to the way I shot film back then. I made that transition about 7-8 years ago. Up until then I worked primarily with film, and these last years have been all digital. The way I like to work is to use available light and practicals that are embedded in the production design of the set. Because of this naturalistic approach, I’m shooting digital the same way I shot film.

I used to push the film a stop or two to get more sensitivity out of it. I used the same natural light, and the same practicals and lamps on set. I haven’t changed my approach much. If anything, the video cameras have made it easier to push the boundaries of making things look naturalistic. These cameras are so sensitive with regards to exposure, whereas film was a bit less. But truthfully, it wasn’t much less. You would take a 500 stock and push it to 1,000, and it saw what my eye saw in many ways.

I would say that the biggest change for me is the ‘magic aspect’ that you had before. No matter how many times you used it, it still managed to surprise you a bit. It might have been a texture that would look a bit different. It might have been the light that would hit something a bit differently. Or maybe it was because it is a chemical process. And now you can see it straight away on set. You can experiment with it a bit more on location, and know that you have it. You sleep a bit better at night, but you do lose a bit of that anticipation of opening that morning email from the lab that everything is OK.

It goes both ways. Sometimes I miss that kind of excitement of seeing it for the first time, because that little surprise was always there. On the other hand, I also enjoy finishing my day of shooting and knowing that I have it. What you see on the monitor on set is what you captured, so it goes both ways.


Second season of “The Deuce”, cinematography by Yaron Orbach.

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It’s loud. Irreverent. Vibrant. Vivid. Uninhibitedly visceral. And it’s not afraid to look at many of the issues that are polarizing our society in the last couple of years – from gender identity to women’s agency, from fascination with social media to mob mentality, and how things might look like when being outraged over the most inconsequential things is taken to its logical extreme.

Continuing the ongoing series of interviews with creative artists working on various aspects of movie and TV productions, it is my pleasure to welcome Michael Grasley. In this interview he talks about this roots in the field of architecture, how art direction can make itself invisible to the audiences, choosing his projects, and his measure of success. Around these topics and more, Michael dives deep into his work on last year’s “Assassination Nation”.


Michael Grasley. Photography by Elissa Knight.

Kirill: Please tell us about yourself and the path that took you to where you are today.

Michael: I didn’t go to film school. My path was a more circuitous route. I was always interested in design and I was always really passionate about film. When I was a teenager, I would watch all the end credits and take note of the cinematographer or the costume designer. I was passionate about film in that way – understanding how the films related to each other, or the director’s previous projects.

I went to art school and studied industrial design and later ended up going to graduate school for architecture. The thing about architecture that I loved as a student was that you work in this studio environment with a dozen people and you work crazy hours and it’s super intense. The culture of that is actually great training for working in film. You get these projects that last for 3-4 weeks, and the focus is on communicating your ideas. You have visiting designers, architects and professors from other academic institutions coming to see the work. You present to them and they critique it.

Architecture school is notorious for being harsh in a way that is not personal. It takes away being overprotective of your ideas. If it’s a strong idea and if you communicate it properly, then you have success. And if it’s not that strong of an idea, and / or if you can’t communicate it, you fail.

After grad school I got involved with design work for theater projects where I was able to work closely with the actors during the rehearsal process. That was really an amazing experience. I was living up in Seattle at the time but I had friends who were working at Ridley Scott’s company, RSA, doing commercials for a couple of big directors. They basically talked me into coming to LA. The lure of those original paychecks and the free-lance lifestyle was pretty seductive compared with what I was doing at that time.

At first I worked on art crews doing mostly commercials and music videos, but I would also do mood books for directors to present to clients. Basically putting images together into some kind of meaningful narrative for a pitch.

At a certain point one of the designers I was working for said to me “There are so many of these little films happening, why don’t you just start designing movies if that’s what you want to do?”

Kirill: Going back to your background in architecture, there you create something physical. You can get close to it, look at it from different angles, reach out your hand and touch it. How would you compare that with what you do for film or television, which might be more temporal or ephemeral?

Michael: That is true until the moment the film is released and then it lives forever. For good or for bad! I subscribe to the Roland Barthes theory that architecture and film are akin to one another. For instance, with a painting you might only glimpse at it and move on. Then compare that to cinema where you have to watch a film from beginning to end in order to understand the narrative. You might choose to walk out early, but you would also forfeit the experience. It is the same with a building. You step inside and in the logic of the architecture there is a narrative path. They both have a captive audience.


On the set of “Assassination Nation”. Photograph by Monica Lek. Courtesy Michael Grasley.

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Continuing the ongoing series of interviews with creative artists working on various aspects of movie and TV productions, it is my pleasure to welcome Ula Pontikos. In this interview she talks about the beginning of her career and technical changes in the last 15 years as the industry has shifted from film to digital, the various facets of cinematographer’s responsibilities on and off the set, and her approach to choosing the productions to work on. Around these topics and more, Ula dives deep into her work on the TV mini-series “The Game” and the recently released “Film Stars Don’t Die in Liverpool”.


Ula Pontikos on set. Photography by Stefan Lange.

Kirill: Please tell us about yourself and your path so far.

Ula: When I was studying at Ravensbourne College (I’m originally from Poland), I met Allan Fyfe who taught me basic knowledge of film cameras. Allan used to work for Arri Group and he took me under his wing. I bothered him with countless questions about cameras and lenses, but that did lead me to my first job as a trainee! I was really lucky in that role, as I worked for Chris Menges BSC, ASC on “Dirty Pretty Things”. Chris always made very detailed notes, and I was charged with taking continuity stills on his Polaroid camera and noting the contrast ratios.

From there, I assisted for another 6 years before I got accepted to the National Film and Television School. Coincidentally, my last job as an assistant was again with Chris.

The NFTS was such an inspiring place. Nic Powell was the head of the film school, and enthusiastically supported students with their personal project ideas. Mine was directing and filming a short documentary in Xinjiang, China. Equipped with a stripped down version of Aaton XTR (I took video assist off and had only one magazine) and 10 rolls of film, my boyfriend at the time and I filmed a documentary about the jade diggers of Yurunkash River. The story was really about trying to strike it rich, to get the big prize of one million yuan. They came each winter to dig the river bed, by themselves or as groups, but they all hoped to get lucky and win that lottery.


Cinematography of “China’s Wild West” by Ula Pontikos.

I felt very lucky when my documentary “China’s Wild West” premiered at Sundance in 2009, which was my dream festival.

Since graduating the NFTS, I’ve concentrated on narrative form. I had a number of jobs shooting shorts which led me to my first feature film “Weekend” with Andrew Haigh.

Kirill: Do you find yourself surprised when you join a new production and start working on it?

Ula: I feel I do my best work on projects that I feel passionate about. I love reading scripts that spark my imagination. I love feeling moved by the characters and the feeling of connecting with protagonists.

Every story is different. Every single project that I’ve done so far came with its own challenges. And every project has different technical aspects: from a handheld look to multiple cameras, to long takes, to back projections. I love the challenge and surprise of each new job.


Cinematography of “The Game” by Ula Pontikos.

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Continuing the ongoing series of interviews with creative artists working on various aspects of movie and TV productions, it is my pleasure to welcome Peter Albrechsten. In what is my first interview on sound design in this series so far, he talks about the language of music and his love of storytelling, creating the sonic identity for his productions, manipulating sound and building his library over the last twenty years, the research he does when he joins a new project, and working with a variety of screening platforms and formats. Around these topics and more, Peter dives deep into his work on “The Last Race”, a glimpse into the world of a Long Island stock car racetrack that is clinging to its tradition as the world around it goes through a real estate development boom.


Peter Albrechtsen

Kirill: Please tell us about yourself and what brought you to where you are today.

Peter: My name is Peter Albrechtsen and I’m a sound designer based in Copenhagen, Denmark. I graduated from the Danish Film School in 2001, and since then I’ve been working on features and documentaries, both Danish and international productions.

I’ve had a great fortune of being part of a creative movie environment in Denmark. I graduated from the film school right when the Dogme movies came out, drawing a lot of international attention. In addition, Danish documentaries have been highly valued over the last 15 years, and it gave me the opportunity to work with a lot of very talented filmmakers. I’ve also been doing a lot of international productions from countries all around the world.

I just did a Brazilian feature film, and in the last few years I’ve done films in Israel and Bulgaria. I also do several US indie movies because I know a lot of US film people – in addition to all the Danish and Scandinavian productions. You have a lot of ambitious, very sound oriented creators from around the world who want to play with music and sound – and the visuals, of course. That means that I’m working on a lot of great and ambitious projects, and I’m having a lot of fun with it.

Kirill: If I can bring you a little bit earlier in your career, was it always the plan to do sound – when you went to the film school or before that?

Peter: As a teenager, I was always into movies and I was always into music. Then I went to the European Film College, which is kind of a pre-film school based in Denmark that is attended by students from all around the world. I think that this language of music that speaks to all of us is the only universal language in many ways. That school was the place where I realized that if you do sound for movies, you could combine all the things I love about music and doing storytelling that I loved as well. So by doing sound for movies I was able to combine those two things.

That was 20 years ago, and it feels like I’ve been doing it forever. The amazing thing is that after working with sound for so many years, I can still be surprised and overwhelmed by what sound can do for images. Working on a film and playing around with sounds for it can totally change the perception, the atmosphere and the feeling of it. Doing sounds for a film is an adventure for me. It’s been like that for 20 years now, and I don’t see myself stopping any time soon.


A scene from “The Last Race”, a Magnolia Pictures release. Photo courtesy of Magnolia Pictures.

Kirill: When you started working in the industry after school, was there anything particularly surprising or unexpected for you?

Peter: I started out assisting on different projects, doing sound effects editing on films such “The Girl with the Dragon Tattoo” and “Antichrist” by Lars von Trier. Those were big, ambitious movies, and I was a part of the sound crew, learning a lot of things from those experiences.

Gradually, I started working on movies were I was in charge of the sound. My job now is to try and be the ears of the director. I try to find the sonic language for any film that I do. That happens in via a close collaboration with the director, and I really love the collaborative way of working on movies. You’re doing something that is greater than the sum of the parts.

You’re creating something that no one could have created on their own, and I really love that. There could be hundreds or maybe even thousands of people on a film crew, and it’s all about being inspired by the director’s vision. In a way, it’s amazing every time it happens. When someone is building a bridge they can go hundreds of millions of dollars over budget. You don’t see that in the film world. Its effectiveness is quite amazing.

The art of making movies is about combining that effectiveness with creativity, and trying to create something special. Sometimes you succeed, and sometimes you don’t.

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