Jitterbug is a visual editor for creating and editing color schemes in Substance look-and-feel introduced in release 5.1 of the library. It primarily addresses the scenarios where you need to translate design mockups or emulate existing UI visuals as a Substance skin. The original version of Jitterbug had two major constraints – it operated on a single color scheme, and did not address the full flows of creating, editing and saving color schemes.

Jitterbug had a major revision in the upcoming release 5.3. Targeting the creation of both Magellan and Gemini skins, it has been redesigned to provide the seamless flows of creating, as well as editing the color scheme definition files that can be used to create complex Substance skins. You no longer need to switch between Jitterbug and another text editor to save color schemes. You no longer need to work on multiple color scheme files, each defining a single color scheme.

The following screenshot shows the new Jitterbug in action (click to see full size view):

To see the Jitterbug in action, run the following signed WebStart demo:

The new version of Jitterbug aims to address deficiencies in the flows of creating and tweaking color schemes. I did try to make the flows straightforward and intuitive, as well as making Jitterbug the only tool you will need to create collections of Substance color schemes. However, i cannot be an objective judge of my own creation. As such, i am not detailing any instructions on how to use Jitterbug. If you find yourself stuck in the middle of the process, or the flows do not simply make sense, let me know in the comments.

Overlay painters in Substance

September 10th, 2009

The decoration painters are used to paint the entire background area of the relevant containers – such as menu bars, tool bars, panels etc. Overlay painters, on the other hand, add the final polish that usually affects relatively small areas at the edges of the relevant decoration areas. Substance also provides a set of published APIs for applications that wish to add visually consistent overlays to custom application containers.

The overlays are best illustrated with screenshots. The following screenshot is a skeleton window under the Nebula Brick Wall skin:

This skin defines custom visual appearance for the title pane, the menu bar and the status bar – the background of these areas is painted by the matching decoration painter – in this case, the <span style="color: darkblue;">org.jvnet.substance.painter.decoration.MarbleNoiseDecorationPainter</span>. To add the final polishing touch and create a unique visual footprint for this skin, we use a number of overlay painters:

The Nebula Brick Wall skin defines two separate overlay painters, each one associated with the relevant decoration areas:

    // add an overlay painter to paint a drop shadow along the top
    // edge of toolbars
    this.addOverlayPainter(TopShadowOverlayPainter.getInstance(),
        DecorationAreaType.TOOLBAR);

    // add an overlay painter to paint separator lines along the bottom
    // edges of title panes and menu bars
    this.bottomLineOverlayPainter = new BottomLineOverlayPainter(
        new ColorSchemeSingleColorQuery() {
          @Override
          public Color query(SubstanceColorScheme scheme) {
            Color dark = scheme.getDarkColor();
            return new Color(dark.getRed(), dark.getGreen(), dark
                .getBlue(), 160);
          }
        });
    this.addOverlayPainter(this.bottomLineOverlayPainter,
        DecorationAreaType.PRIMARY_TITLE_PANE,
        DecorationAreaType.SECONDARY_TITLE_PANE,
        DecorationAreaType.HEADER);
  • The instance of <span style="color: darkblue;">org.jvnet.substance.api.painter.overlay.TopShadowOverlayPainter</span> is associated with the toolbar decoration area – adding the drop shadow along the top edge of all application toolbars (see the bottom half of the zoomed area in the screenshot above).
  • An instance of <span style="color: darkblue;">org.jvnet.substance.api.painter.overlay.BottomLineOverlayPainter</span> is associated with titlepane and header decoration areas – adding a thin separator line along the bottom edge of the title pane and the menubar (see the top half of the zoomed area in the screenshot above). Note that the application needs to specify what color is used to paint the separator line – using the <span style="color: darkblue;">org.jvnet.substance.api.ColorSchemeSingleColorQuery</span> – more on this interface later.

Here is the same skeleton window under the Gemini skin:

This skin defines custom visual appearance for the title pane, the menu bar, the toolbars and the status bar – the background of these areas is painted by the matching decoration painter – in this case, the <span style="color: darkblue;">org.jvnet.substance.painter.decoration.MatteDecorationPainter</span>. To add the final polishing touch and create a unique visual footprint for this skin, we use a number of overlay painters:

The Gemini skin defines three separate overlay painters, each one associated with the relevant decoration areas:

    // add an overlay painter to paint a bezel line along the top
    // edge of footer
    this.footerTopBezelOverlayPainter = new TopBezelOverlayPainter(
        ColorSchemeSingleColorQuery.DARK,
        ColorSchemeSingleColorQuery.ULTRALIGHT);
    this.addOverlayPainter(this.footerTopBezelOverlayPainter,
        DecorationAreaType.FOOTER);

    // add two overlay painters to create a bezel line between
    // menu bar and toolbars
    this.menuOverlayPainter = new BottomLineOverlayPainter(
        new ColorSchemeSingleColorQuery() {
          @Override
          public Color query(SubstanceColorScheme scheme) {
            return scheme.getUltraDarkColor().darker();
          }
        });
    this.toolbarOverlayPainter = new TopLineOverlayPainter(
        new ColorSchemeSingleColorQuery() {
          @Override
          public Color query(SubstanceColorScheme scheme) {
            Color fg = scheme.getForegroundColor();
            return new Color(fg.getRed(), fg.getGreen(), fg
                .getBlue(), 32);
          }
        });
    this.addOverlayPainter(this.menuOverlayPainter,
        DecorationAreaType.HEADER);
    this.addOverlayPainter(this.toolbarOverlayPainter,
        DecorationAreaType.TOOLBAR);

This skin shows two different ways to add double-line bezel separators – the first between the menu bar and tool bar, and the second between the main application area and the footer:

  • The double separator along the top edge of the footer (status bar) is painted by an instance of <span style="color: darkblue;">org.jvnet.substance.api.painter.overlay.TopBezelOverlayPainter</span> which is associated with the footer decoration area – see the bottom zoomed area in the screenshot above.
  • The double separator between the menu bar and the tool bar is painted by two different overlay painters – see the top zoomed area in the screenshot above:
    • An instance of <span style="color: darkblue;">org.jvnet.substance.api.painter.overlay.BottomLineOverlayPainter</span> associated with header decoration area – paints the top (darker) separator line along the bottom edge of the menu bar.
    • An instance of <span style="color: darkblue;">org.jvnet.substance.api.painter.overlay.TopLineOverlayPainter</span> associated with toolbar decoration area – paints the bottom (lighter) separator line along the top edge of the tool bar.

The last example comes from the Twilight skin:

This skin defines custom visual appearance for the title pane, the menu bar, the toolbars and the status bar – the background of these areas is painted by the matching decoration painter – in this case, the <span style="color: darkblue;">org.jvnet.substance.painter.decoration.MatteDecorationPainter</span>. To add the final polishing touch and create a unique visual footprint for this skin, we use a number of overlay painters:

The Gemini skin defines four separate overlay painters, each one associated with the relevant decoration areas:

    // Add overlay painters to paint drop shadows along the bottom
    // edges of toolbars and footers
    this.addOverlayPainter(BottomShadowOverlayPainter.getInstance(),
        DecorationAreaType.TOOLBAR);
    this.addOverlayPainter(BottomShadowOverlayPainter.getInstance(),
        DecorationAreaType.FOOTER);

    // add an overlay painter to paint a dark line along the bottom
    // edge of toolbars
    this.toolbarBottomLineOverlayPainter = new BottomLineOverlayPainter(
        new ColorSchemeSingleColorQuery() {
          @Override
          public Color query(SubstanceColorScheme scheme) {
            return scheme.getUltraDarkColor().darker();
          }
        });
    this.addOverlayPainter(this.toolbarBottomLineOverlayPainter,
        DecorationAreaType.TOOLBAR);

    // add an overlay painter to paint a dark line along the bottom
    // edge of toolbars
    this.toolbarTopLineOverlayPainter = new TopLineOverlayPainter(
        new ColorSchemeSingleColorQuery() {
          @Override
          public Color query(SubstanceColorScheme scheme) {
            Color fg = scheme.getForegroundColor();
            return new Color(fg.getRed(), fg.getGreen(), fg
                .getBlue(), 32);
          }
        });
    this.addOverlayPainter(this.toolbarTopLineOverlayPainter,
        DecorationAreaType.TOOLBAR);

    // add an overlay painter to paint a bezel line along the top
    // edge of footer
    this.footerTopBezelOverlayPainter = new TopBezelOverlayPainter(
        new ColorSchemeSingleColorQuery() {
          @Override
          public Color query(SubstanceColorScheme scheme) {
            return scheme.getUltraDarkColor().darker();
          }
        }, new ColorSchemeSingleColorQuery() {
          @Override
          public Color query(SubstanceColorScheme scheme) {
            Color fg = scheme.getForegroundColor();
            return new Color(fg.getRed(), fg.getGreen(), fg
                .getBlue(), 32);
          }
        });
    this.addOverlayPainter(this.footerTopBezelOverlayPainter,
        DecorationAreaType.FOOTER);

The overlay painters used in the Twilight skin are:

  • An instance of <span style="color: darkblue;">org.jvnet.substance.api.painter.overlay.TopLineOverlayPainter</span> associated with toolbar decoration area – paints the lighter top separator line along the top edge of the tool bar – see the top zoomed area in the screenshot above.
  • An instance of <span style="color: darkblue;">org.jvnet.substance.api.painter.overlay.BottomLineOverlayPainter</span> associated with toolbar decoration area – paints the darker bottom separator line along the bottom edge of the tool bar – see the top zoomed area in the screenshot above.
  • An instance of <span style="color: darkblue;">org.jvnet.substance.api.painter.overlay.TopBezelOverlayPainter</span> associated with footer decoration area – paints the double bezel separator lines along the top edge of the status bar – see the bottom zoomed area in the screenshot above.
  • The instance of <span style="color: darkblue;">org.jvnet.substance.api.painter.overlay.BottomShadowOverlayPainter</span> associated with toolbar and footer decoration areas – paints the drop shadow along the bottom edge of these areas – see the top zoomed area in the screenshot above.

Application-facing APIs

To use the matching overlay painters in custom painting routines of your application, call the following published Substance APIs:

  • <span style="color: darkblue;">SubstanceLookAndFeel.<a href="https://substance.dev.java.net/docs/api/GetCurrentSkin.html">getCurrentSkin()</a></span> to retrieve the component skin.
  • <span style="color: darkblue;">SubstanceLookAndFeel.<a href="https://substance.dev.java.net/docs/api/GetDecorationType.html">getDecorationType()</a></span> to retrieve the decoration area type of the component.
  • <span style="color: darkblue;">SubstanceSkin.getOverlayPainters()</span> to retrieve the overlay painters registered for the specific decoration area type.
  • Loop over the overlay painters and use the <span style="color: darkblue;">SubstanceOverlayPainter.paintOverlay()</span> (see below) to paint the overlays on the specific graphics context.

The base class for Substance overlay painters is <span style="color: darkblue;">org.jvnet.substance.api.painter.overlay.SubstanceOverlayPainter</span>. The only painting method in this class is:

/**
   * Paints the overlay.
   *
   * @param graphics
   *            Graphics context.
   * @param comp
   *            Component.
   * @param decorationAreaType
   *            Decoration area type. Must not be null.
   * @param width
   *            Width.
   * @param height
   *            Height.
   * @param skin
   *            Skin for painting the overlay.
   */
  public void paintOverlay(Graphics2D graphics, Component comp,
      DecorationAreaType decorationAreaType, int width, int height,
      SubstanceSkin skin);

The <span style="color: darkblue;">width</span> and <span style="color: darkblue;">height</span> parameters specify the rectangle for the overlays (the overlay painters can only paint on rectangular areas), the <span style="color: darkblue;">skin</span> specifies the Substance skin to be used to compute the gradient colors, while <span style="color: darkblue;">decorationAreaType</span> indicates the decoration area type.

The overlay painters will be officially available in the next few days as part of the 5.3 release candidate.

In addition to the usual bug fixes and getting the internal implementation ready for the changes coming in the next major release, Substance 5.3 (code-named Reykjavik) will introduce three new skins. Graphite Aqua is joining Magellan and Gemini; it is based on the existing Raven Graphite skins, adding the blue highights found in HUD windows in iPhoto 09. To use it in your application, you have the following options:

  • -Dswing.defaultlaf=org.jvnet.substance.api.skin.SubstanceGraphiteAquaLookAndFeel
  • UIManager.setLookAndFeel(new SubstanceGraphiteAquaLookAndFeel())
  • UIManager.setLookAndFeel("org.jvnet.substance.api.skin.SubstanceGraphiteAquaLookAndFeel")
  • SubstanceLookAndFeel.setSkin(new GraphiteAquaSkin())

Here are a few screenshots that show this new skin. A small frame with a tabbed pane and a few different controls:

Highlights on selected items in lists and trees:

A thumbnail of the main Substance test application (click for full-size view):

Error dialog from SwingX components:

Login dialog from SwingX components:

A few sliders:

As with all Substance core skins, this is work in progress and will be polished over time. The Graphite Aqua skin will be officially available in the next few days as part of the 5.3 release candidate.

In addition to the usual bug fixes and getting the internal implementation ready for the changes coming in the next major release, Substance 5.3 (code-named Reykjavik) will introduce three new skins. The first is Magellan which is based on the design of the Ballpark website (found via Hongkiat) and is reminiscent of the vibrant colors of the Windows XP taskbar ans Start menu.

To use it in your application, you have the following options:

  • -Dswing.defaultlaf=org.jvnet.substance.api.skin.SubstanceMagellanLookAndFeel
  • UIManager.setLookAndFeel(new SubstanceMagellanLookAndFeel())
  • UIManager.setLookAndFeel("org.jvnet.substance.api.skin.SubstanceMagellanLookAndFeel")
  • SubstanceLookAndFeel.setSkin(new MagellanSkin())

Here are a few screenshots that show this new skin. A small frame with a tabbed pane and a few different controls:

Highlights on selected items in lists and trees:

A frame with menu bar, tool bar and status bar from SwingX project:

A thumbnail of the main Substance test application (click for full-size view):

Error dialog from SwingX components:

Login dialog from SwingX components:

A few sliders:

As with all Substance core skins, this is work in progress and will be polished over time. The Magellan skin will be officially available in the next few days as part of the 5.3 release candidate.