Continuing the ongoing series of interviews with creative artists working on various aspects of movie and TV productions, today I’m honored to welcome Seamus McGarvey. In this interview Seamus talks about his collaboration with the director Joe Wright and the production designer Sarah Greenwood that has brought us “The Soloist”, “Atonement” and the recently released “Anna Karenina”, the shifting digital world of modern cinematography and his roots in the world of physical film, his work on the sci-fi blockbusters “The Avengers” and the upcoming “Godzilla”, and the shifts he sees in the ever-prevalent use of computer-generated effects and, finally, his thoughts on 3D production from both professional perspective as a cinematographer and a personal perspective as a movie goer.

Seamus McGarvey
Photography by
Kimberley French
Kirill: Please tell us about yourself and how you started in the field.
Seamus: I’m Seamus McGarvey the cinematographer. I started as a stills photographer. It was interested in solitary photography, going off on walks and returning to the dark room at our house in a fairly small town in Northern Ireland. That sort of sparked my interest in cinematography because it gradually allured me from landscape shots towards developing photo sequences that told stories. I started getting really interested in photo sequences. The art teacher at school saw some flicker of talent, and he encouraged me to start shooting with a Super 8 camera. That really kickstarted me when I started making films on Super 8, and that led to being accepted into the Polytechnic of Central London where I studied cinematography for three years. It was called “Film and TV arts”.
When I graduated, I began to assist, work as a loader and as a focus puller, and at the same time I was also shooting short films and low-budget films for friends mostly. It was one of those that got noticed by Michael Winterbottom, and I ended up shooting his first feature, “Butterfly Kiss”. That was a little cult success, particularly in America. I was quite young at that point, having shot my first feature when I was 24. That was a lucky break, as they say. Then one thing led to another, starting to get feature films. “Butterfly Kiss” was my first feature film, and after that I did a series of low-budget films in Britain. And then I got a lucky break to shoot “High Fidelity” for Stephen Frears, and that changed everything for me. It was the first US-based film that I shot, and things took off after that. I started getting bigger features.

Kirill: As you build your portfolio, do you get approached directly by the producers or the directors to work on a particular production, or is it more of a competitive interviewing where a number of potential cinematographers are interviewed at the same time?
Seamus: Generally speaking, many of the projects that I’ve worked on have been with friends. Usually I’m the only cinematographer that is considered, as for example with Joe Wright who gives me the first call, or with Sam Taylor-Johnson with whom I’m about to start on “Fifty Shades of Grey”. I’ve worked with her for sixteen years. On bigger films, like for instance “The Avengers” or “Godzilla”, they are considering several cinematographers. It is a competition where you go in for interviews, because that’s how it usually works on bigger ones.
I like mixing it up. After “The Avengers” I was offered a lot of very big films, but it’s actually very nice to do smaller stuff as well. I still keep my hands doing short films and documentaries. It’s good to exercise your eyes in different directions, use different skills, work at different budget levels.
Kirill: Can you plan those smaller projects ahead of time, as you’re finishing your part on one bigger film and not getting started yet on the next one?
Seamus: I’ve just premiered a documentary called “Harry Dean Stanton: Partly Fiction” that I shot and helped produce. It was released in LA this week, but that was an ongoing project, kind of a passion project that lasted over two and a half years. We were shooting it ad hoc whenever we could on a Canon 5D Mark II, sort of capturing it as best we could. The low-budget documentaries cannot happen over a long period. And I just did a commercial in Paris for Chanel. I don’t often do them, but it seems to be a regular thing over the last six or seven years that I’ve done these Chanel commercials with Joe Wright. They are great, high-end commercials.

From “There You Are” commercial for Chanel.
But I also like to take time off. I have two kids who live in Scotland with their mom; we’re divorced. After I finished “Godzilla” in July, I took time off and took the kids to my house in Italy. I like to balance it between holiday time and commercials whenever I can. Occasionally, with my little 5D camera it allows me to do passion projects, like the Harry Dean film or this one-day project I just did with Bella Freud which was a charity job. I think that camera has opened up things for me to do, like music videos for my musician friends.
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After hitting his stride as the production designer on the TV show “Alias”, Scott Chambliss has risen to the top ranks of major movie productions. In the last few years Scott has worked on “Mission: Impossible III”, “Salt” and”Cowboys & Aliens”. He has also continued his collaboration with the director J.J. Abrams on the reboot of the Star Trek franchise. In this interview Scott talks about the traditional collaborative triumvirate of director, cinematographer and production designer and how that balance is shifting in the world of increasingly VFX-driven sci-fi productions, how advances in digital technology and global connectivity affect the current state of the visual arts, the approach he has taken to bring back the rich world of the original Star Trek universe to the modern audiences, his take on where human-computer interaction should go, and his thoughts on 3D productions.
Kirill: Please tell us a little bit about yourself.
Scott: I’m a motion picture production designer, and I’ve also designed episodic television. I began in fine arts and theater design in school, and spent the beginning of my career in New York working on Broadway and regional theatre productions while keeping up on my own artwork, which included showing work gallery shows.
Kirill: Was “Alias” your first big-scale production?
Scott: Not at all. As a matter of fact, “Alias” came along at what I thought was the end of my career. A pause for a professional history recap: I’d done a number of assistant art direction jobs on large scale studio features shot in New York and then designed my own first small feature there, which led me to Los Angeles to try my luck as a full-time production designer. The projects I landed in LA over the next eight years were small features and episodic tv pilots plus a few mid-scale studio comedy features. While I met and continued to work with a handful of wonderful directors, producers, and other creative collaborators, none of those projects ever built real momentum for my career. They were all virtually invisible to the public as there was not an attention grabber or a box office hit in the bunch. By the time the “Alias” pilot rolled around I had resigned myself to the fact that I was probably in the last days of my efforts to be a production designer and was seriously exploring what else I might do for a living. I was still a young guy with a future to create, so maybe it was time to begin Act Two.
What I imagined to be my last gig in the biz, taking over the tv episodic “Felicity” in its third season, (when it was no longer even being tracked by the Nielson ratings because its viewership was so miniscule), unexpectedly turned into my game-changer. This job brought me into the same room with J.J. Abrams at a somewhat formative moment in his career, and we hit it off creatively and personally. Toward the end of that season of “Felicity”, JJ liked my work and how I did it, and he asked me if I’d do the new pilot “Alias” he’d just written and was going to direct. That pilot was the beginning of a creative relationship that I’d always hoped to have: mutually inspiring, always supportive, adventuresome to the point of riskiness, fueled by respect for the talents of each other. It’s more than ten years later, and I remain devoted to our working process together and grateful for any opportunity I have to work with J.J.
Kirill: People usually talk about the director, the cinematographer and the production designer as the trio in charge of defining the universe, the visual look and the atmosphere of the specific movie. Are you looking to be on the same brain wave length with your collaborators, or for more of a clash of different ideas?
Scott: The clash part of a job…or in life, for that matter… is not inspiring to me. I think there can be any number of different points of view on the piece of material that you’re collaborating on, and they’re each a necessary part of the collaborative discussion. However being rigid with a point of view is a rather limiting stance. There are many ways to tell a story, and the task of exploring approaches that aren’t your own is an interesting process. When there’s a mutual respect among the storytelling collaborators on a film, very nuanced tales evolve which are richer than a story any one of us would come up with on our own. The kind of team I am most at home with understands and supports this point of view. I know that’s not the way every film making collective in town works, and I’m well aware that some directors prefer a confrontational dynamic in their work environment. Having worked in a few of those situations myself, I’ve found that such an atmosphere to be anti-creative.

Left – on the set of “Mission: Impossible III”, photography: Scott Chambliss, courtesy Paramount Pictures. Right – on the set of “Cowboys & Aliens”, photography: Zade Rosenthal, courtesy Universal Pictures.
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Continuing the ongoing series of interviews with creative artists working on various aspects of movie and TV productions, today I’m pleased to welcome Leslie Morales. In this interview Leslie talks about the art and craft of set decoration, why Oscars are awarded to the team of production designer and set decorator, the differences between working on TV series and movie productions, and her work on the recently released movie “Stoker“.
Kirill: Please tell us about yourself and how you started in the industry.
Leslie: My name is Leslie Morales and I’m a set decorator. I started as a starving artist / painter. I had a painting studio in Santa Monica and like most artists, I was looking for odd jobs to pay the rent. I started scenic painting and then costuming, and very quickly ended up decorating a film, probably within a year or so. Years before that I had considered being an actress, and decorating to me fit that profile – reading a script and creating a character. This is how I saw set decorating – between acting and painting.
I never studied – or even considered – set decoration in that it would be my career. I learned from directors, production designers & the directors of photography which I thought at the time was all fascinating, guess it was sort of a self taught process. On my first job I had no idea what a decorator did, and I’m glad that I learned that way. It was intense & crazy & fun.
Kirill: When you are considered for a job, is there any kind of process where people look at formal education? Or perhaps after a few productions it matters much less and they look at your body of work?
Leslie: For me the educational background doesn’t seem to matter. It’s far more what you’ve actually done on film. If someone’s interviewing me for a show, they know my eye and my style, they know the directors & production designers I worked with, and that’s where it’s coming from. For most decorators that I’m aware of, it has much more to do with the work that you’ve done than any specific education that you have, though I think a fine art background is very helpful. I’m not sure that there’s much educational curriculum geared to film art. You look at film schools and their focus is on writing, directing, photography and acting – all very important but you don’t see many courses on production design or decoration.

Kirill: What’s your role in the overall structure of the art department? I’m looking at the list of nominees for the Oscar awards for production design, and it’s always the team of the production designer and the set decorator. What makes this relationship so special?
Leslie: We’re considered the visual heads of the art department. The way I see it, the designer – along with the director – will create the overall visual design of the film. For example, “Stoker” had a very specific color palette, with a distinct symbolism defined by the director Chan-wook Park. So Thérèse DePrez (production designer) and I, or any designer and set decorator, start the dialog on how you take that conceptual discussion to screen. The designer is always the creative head of the art department, and the decorator would be, I guess, the next creative head. Ideally it is a very collaborative effort. We’re constantly having discussions, building our canvas on screen, talking to the director & the director of photography clarifying the mood and the texture of each set.
The art department has many people from art directors, set designers, painters, construction & props. And in my department I am supported by my lead person, my buyer & set dressers. We, the production designer & the set decorator are the two people who are responsible for getting the look on film.
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Continuing the ongoing series of interviews with illustrators, it is my pleasure to welcome the talented Dan Page. Dan’s editorial portfolio includes clients such as Time, The Washington Post, The Boston Globe, Forbes, Reader’s Digest and many others. Every illustration packs a powerful twist, with a unique, strong and expressive visual delivery. In addition to his extensive editorial work Dan has also illustrated a number of book covers, most prominently for the Vinyl Cafe series.
Kirill: Tell us about yourself and how you started in the field.
Dan: I grew up in the suburbs of Toronto and went the regular route to be an illustrator. I had artistic talent growing up, went to art school (Ontario College of Art and Design), but never imagined an Illustration career at the time. Like many students, I simply gravitated towards Illustration from all the options art school had to offer. The course that hooked me was a third year Editorial Illustration class, taught by the late Jerzy Kolacz, an immigrant from Poland, and a respected conceptual Illustrator. Jerzy had a way about him, a master at crafting ideas, and inspiring students to think conceptually.
Kirill: What informs and shapes your taste and style?
Dan: My work is shaped by communicating ideas through images. I like to take a graphic approach. I love a good line drawing, playing with different textures or even now silhouetted shapes.
Distilling things down and not overloading a composition gives me the end result I’m striving for.

Kirill: Do you want to carve out a consistent and recognizable style, or are you willing to push and explore different directions as time goes by?
Dan: I love to explore and push things, it keeps things fresh and exciting for me. Exploring new techniques new possible ways to complete a final has become part of my process.
With technology you can make a few different finals up to the last minute of a deadline. This was not possible a decade ago, at least the way I would work back then. You needed to be sure of how you would approach a final with little wiggle room for changes. I’ve been Illustrating full time for over 20 years.
I know from personal experience that without pushing and exploring, surviving a long career is difficult. Creating new ways of approaching assignments is reenergizing. It makes work feel less like work.
Kirill: Your editorial illustrations seem to be about distilling the main subject into a single, powerful, thought-provoking idea. Is there any sort of organized process behind this, or more of a sudden bolt of inspiration?
Dan: Coming up with original ideas is the most challenging and difficult part of my process, but also the most rewarding. I wish it was easier since it’s always done under time constraints – the all powerful deadline.
It’s an unpredictable process. While I’ve experienced the gift of a sudden bolt of inspiration, I would never bank on it, but every day I hope for it! It’s usually old fashioned hard work and not organized at all. it could be a sketching process, researching subject matter, google searches, calling friends for insight, taking a break, taking a drive, grabbing another coffee, taking a shower, looking up past sketches… and then the a-ha moment! Immersing myself in the subject matter visually and intellectually, letting it soak in consciously and sub-consciously would best sum up this process.

Kirill: What’s the technical process? Pen-and-paper first, and then transition to digital tools?
Dan: Yes, pen and paper then scanning things into Photoshop, that’s the general rule. Along the way I may have an idea for something new to try. The technical end is the more predictable part of the process. I enjoy both the traditional and digital parts of this process equally, the combination of the two offer endless possibilities. I remember when my process was all traditional from start to finish. In retrospect creating art work then wasn’t as exciting compared to incorporating the digital element in my current work. This additional element eliminates the monotony of the process. Its like driving somewhere and taking the same route every time. I find that the digital process takes you on new interesting twists and turns all the time, yet arriving at the same destination.
Kirill: Once the magazine is published, do you ever wish to go back and tweak that illustration? Has it ever happened that you had what seemed to be an even better idea after the process has been completed?
Dan: Absolutely, I’m not satisfied with everything I’ve done. With all the different variables involved when an assignment is underway, the stars don’t always align. There is a collaborative element to illustration. My sketches have to be approved by Art Directors and Editors and my preferred idea may not be the one approved by the AD / Editor for whatever reason. You just proceed, and that’s part of the job. Getting a second and third set of eyes involved in the process can improve my ideas as well. I am flexible and have benefited from great art direction many times.

Kirill: How different is it for you working on book covers? How do you approach capturing a larger story in a single illustration?
Dan: It does feel different when working on a book cover, but I try to remind myself that it’s not. There is a throw away aspect to magazine illustration, if you do a bad illustration, it will be gone the next week or the next month.
Not with book covers, you put more pressure on yourself thinking they will be around for a real long time – you don’t want to screw it up. Plus, that feeling carries over to the book publishers, this is their baby you are working on, you can sense it in all your communications with the Art Directors. They want to make sure it’s just right. I try to just focus and keep doing my thing. I do find reading the whole book helps in the process, rather than working from a synopsis. On the other hand, I’ve done a number of covers for the author Stuart McLean and he’d rather I create an intriguing image that may compliment the title without reading the books or knowing anything about them. This has been very successful as well.
Kirill: How do you preserve color fidelity when the final product is targeting print media, such as magazines or book covers?
Dan: Amazingly what I see on my iMac usually is translated to print, whether they are RGB or CMYK files, it always seems to print without problems. I don’t have to do anything special to preserve it.

Kirill: You’ve done a lot of work for what used to be traditional print media. Do you see any changes that affect your work as the magazine and book publishers are exploring digital editions and a variety of smaller screens and different form factors?
Dan: I keep hearing there may be changes, I’m sure there will be but it hasn’t impacted my work at this point. I remember what I was doing when they announced on CNN that Newsweek is going all digital. It hit me that times were changing. I don’t foresee it affecting work flow, as media still will need graphics in some shape or form. I have done some assignments for digital use only, it seems like the transition is a slow process, giving graphic artists time to adapt along the way. But as for now, print is not dead.
Kirill: What’s the weirdest client feedback that you’ve received so far, if you don’t mind sharing?
Dan: It involves one of the most famous magazines on the planet and one of the most famous editors. It ended with a kill fee. I tried to push the boundaries a little and found out that there is an actual line that you can cross.
I thought I’d never work for them again, but I’ve worked for them recently. I guess I didn’t go too far over the line.
Kirill: What do you think looking back at your own work from a few years ago?
Dan: There’s an evolution that takes place. I always want to go forward and try new things and feel like my work is changing and growing, but deep down you want it to be better than before. That is difficult to do.

Kirill: How important is it to invest time in personal projects?
Dan: It’s good to break away from the regular routine and structure of making images. You can find a new technique or explore subject matter that you’ve always wanted to do but never get the chance.
Personal projects can elevate your work as you usually delve into subject matter that is close to your heart. This is probably when you can get the opportunity to do your best work, so it’s very important.
Kirill: What do you do when you run out of ideas and get stuck?
Dan: I may have already touched on this when I discussed my process. I get stuck all the time. Having a deadline surely helps, sometimes having a shorter amount of time in a deadline gets ideas flowing more.
There must be a psychological reason for this. I’ve been through experiences where I’d send in a set of sketches where I racked my brain, turning over every stone… only for all the sketches to get rejected.
You get asked for more ideas, and you think to yourself that there are no ideas left, I’ve thought of absolutely everything! Instead I say, OK I’ll see what I can do… and surprisingly I end up nailing it with something unexpected right at the last minute. PHEW.
Kirill: What’s the best thing about being an illustrator?
Dan: The best thing is that you are making art every day – it doesn’t feel like work.

And here I’d like to thank Dan Page for taking the time to answer a few questions I had about his craft. You can find more of Dan’s work on his main portfolio site and his agency page. All illustrations used with the author’s permission.