Continuing the ongoing series of interviews with creative artists working on various aspects of movie and TV productions, it is my pleasure to welcome Victoria Paul. In this interview, she talks about changes in the way stories are made in movies and television over the last few decades, the ever-raising quality and expectations bar from the viewers, the impact of Covid on the industry, and the advice she would give to people just starting out in it. In between all these and more, Victoria dives deep into her work on “A League of Their Own”.
Kirill: Please tell us about yourself and the path that took you to where you are today.
Victoria: I started designing for theater, working as an assistant for some terrific designers on Broadway and designing myself off Broadway. I lived in New York, and I thought that was my path. It’s a rich collaborative experience, and in a way it’s more temporal than working on a movie because it’s immediate, it happens every night. It’s a genuine family that gets formed there.
As an assistant designer, the equivalent to an art director in the film world, I was dealing with a lot of the technical and logistical parts, mounting the show and making that train run on time. At some point I was contacted by a friend who told me that a film was coming into New York which needed a draft person / assistant art director. That was “The World According to Garp”, and the production designer was Henry Bumstead, who’s a legend in American film design. Doing that film was a transfomative experience. It was a big learning curve, not technically because those skills translate, but about what the world of film was.
Kirill: How has that experience changed for you over time. If you go back to early ’80s and then jump straight into 2022, would it be a big shock, or is it based on the same building blocks and just the technology is different?
Victoria: The way we make movies and television has changed in a couple of fundamental ways. I don’t think you can say it’s just the technology that’s different, because the technology is fundamental to what we do. We’re artists, but we’re also craftsmen, so our toolkit is how we function.
The process now is much faster. We used to have many weeks of prep, and that’s all been shortened. And it’s been shortened because we can turn visuals out quicker, because of how we draw now, because of how we pre-vis. We can get decisions quicker because we can turn out pre-vis and 3D models, and show directors what they’re going to get sooner. The technology helped speed up the train, but what was lost is maybe some of the time we would spend ruminating and talking and thinking. Back then it was a harder to visualize as quickly. I think what the technology has done is let us communicate better.
I can take a ground plan or a 3D model of something and show it to a cinematographer, and we can have a chat about where windows are, or where doors are, or where lighting sources are, and get that sorted out quickly.

Concept art and set photo of Beyer Field outfield on “A League of Their Own”, courtesy of Victoria Paul.
Kirill: When I talk with cinematographers, there’s the big topic of the industry transitioning from film to digital, and a lot of people miss the physicality of film as medium. Is there such a big thing that in your part of this industry that would be perhaps equivalent of that?
Victoria: Maybe younger set designers and assistant art directors may not miss it, but when I started, all drawing was hand drawing – and it was beautiful. The drawings themselves were wonderful objects. And the great thing about the drawings was that you could always tell who did them. They had the mark of the maker.
Although the information is the same and the layout is the same, you could tell by the style of drawing, the style of lettering, the size of lettering, the kind of font they use. You could immediately tell who drew each piece.
And now we’re in a digital art department where one set designer can start on something, build a ground plan and some elevations for me, and then I can give it to someone else to do some modifications or a quick director’s plan, and they exchange it, and when we look at it, it’s not clear whose iteration was the last one. In some way, it has lost personality. But it’s a small quibble, and certainly not as quite as big a discussion as the look of film versus the look of digital.
Kirill: What used to be special effects is now done digitally with VFX, you have new technologies available in different departments, and the world of visual storytelling itself is shifting with the advent of streaming platforms. Do you find that the boundaries of what it is that you’re responsible for are shifting?
Victoria: I don’t see a lot of difference between film and episodic in terms of how we approach the work these days. The big difference is in how many weeks of prep you have, and how much money you have – which translates into what you can build, and also into how big your art department can be. It’s not so much about film and TV, but rather about where’s your overall budget.
In terms of what the art department and myself as a production designer are responsible for, I don’t think that has changed very much. What has happened is that we have more tools at our disposal. There has always been a big conversation with special effects. If something is getting blown up, or a vehicle is going to crash into my building, I have to know what special effects needs from us to make it work. We still need to design and build it. That has not changed. I just wrapped a show called “Twisted Metal” and it’s all about vehicular mayhem. We were in constant discussions with the effects people on how to achieve things. But no matter where the effects take over, we’re still designing it.

Concept art and set photo of the factory floor on “A League of Their Own”, courtesy of Victoria Paul.
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Continuing the ongoing series of interviews with creative artists working on various aspects of movie and TV productions, it is my pleasure to welcome Eve McCarney. In this interview, she talks about balancing the art and the craft in the field of visual storytelling, doing research, the ever-rising bar of expectations from episodic productions, and the impact the global pandemic has had on the industry. In between all these and more, Eve dives deep into her work on “American Horror Stories”.
Kirill: Please tell us about yourself and the path that took you to where you are today.
Eve: I’m a production designer for film and television. I was working at a boutique advertising agency in New York City in 2007 when I started looking for another career since I wasn’t inspired by my work anymore. I remember watching the Oscars that year, and there was an art direction category. I thought, I’m an art director what’s the difference?
I started doing research on what the job entailed, and the more I read, the more interested I became. I had also worked at a newspaper in New York, and with that professional experience together with my work at the advertising agency, it looked to have a lot of overlap with my skillset along with my studies of film and art history. My background as an artist and photographer didn’t hurt either.
I applied and was hired to art direct a short film called Officer Down shooting the very next weekend, and that’s how my journey in the world of art direction and production design began. When I walked into the prison on the first day of shooting, I just knew this it was it. It was exciting and social, creative, and challenging. I was 27 at the time, a bit older than others when they join the industry and already had two careers at that point. About six months later after designing various small jobs around NYC, I quit my job and moved to Los Angeles.
Kirill: Do you find that your background in other industries give you a bit of an edge who have started in this industry straight out of college?
Eve: I think so. I find that my previous experiences help me in ways I couldn’t have envisioned prior to being in this field. Dealing with clients has been quite helpful in dealing with producers. Dealing with ad campaign budgets has translated directly into managing budgetary complications for sets builds. My extensive background in graphic design translated directly into a skill set for creating presentations, concept art and environmental design pitches.
Most production designers come in after having learned architectural design in college. I love taking classes and expanding my knowledge and skill set and I made it a goal to learn the technical side of designing by taking courses to learn hand drafting, sketch up and photo render programs. As I started working on bigger shows around 2010, I gained practical experience with larger set construction and was able to apply the skills I gained into technical applications.

Dollhouse bedroom keyhole, production design of the “Dollhouse” episode of “American Horror Stories” by Eve McCarney.
Kirill: If your start was watching that Oscars ceremony, how much of your work life is glamor, and how much of it is grind and long hours on set?
Eve: Very little glamor [laughs]. It is a grind. It’s hard work, but I was an athlete my whole life, and I’m used to working hard. I used to wake up while it was still dark and practice in the pool in the winter in Pennsylvania, and I would train all summer too. I’m used to that dedication and hard work.
Quite honestly, I thrive off it. When I’m working and creating, I’m at my full potential. The hardest times for me are the breaks between the jobs. It’s definitely a grind, but I’m happy to do it. I find so much joy in designing.
Kirill: How many hats do you wear? You’re an artist, a craftsperson, an accountant, a timekeeper, a psychologist / psychiatrist, and maybe a babysitter for grown people in your department. Does it get overwhelming sometimes?
Eve: Sure, sometimes it can, especially on the smaller projects where you have less support. In that case you are wearing many hats and you’re doing things practically with all of those various hats. I’m designing the graphics, and creating / managing the budget, and helping to paint the set, whatever was necessary on those earlier shows. On the bigger shows, when you have a full team in place and a proper support structure, it makes a world of difference.
I was fortunate to have two amazing art directors on “American Horror Stories” as well as two fantastic set decorators. My construction coordinator is fantastic, along with his whole team. When you have that support in place, it takes a lot of pressure off. Regardless, it can be overwhelming at times. During those moments I’ll take a minute, breathe and try to get some perspective. In my experience, it’s always worked out. You need to stay positive.
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Continuing the ongoing series of interviews with creative artists working on various aspects of movie and TV productions, it is my pleasure to welcome Juli Sasaki. In this interview, she talks about the challenges of making indie films, working within budget restrictions, the variety of screens in our lives, and the ongoing impact of the pandemic on the industry. In between all these and more, Juli talks about her work on the recently released “Poser”.
Kirill: Please tell us about yourself, and the path that took you to where you are today.
Juli: I think I’ve been very lucky to stumble upon the path I’m on now. I grew up in a small suburb of Columbus, Ohio that felt very much like a bubble. My world view was so limited – I had this obsession with the idea of traveling the world but somehow never thought it would be possible. Then, I decided to take a leap of faith and took a year off of college to pursue an experiential learning program based in Slovakia. That led me to live in Madrid for a while, and that’s where my interest in filmmaking began.
I had no idea what the process of filmmaking was like, but I was very interested in photography at the time, and filmmaking seemed like the pinnacle of photography and all art forms coming together into one. From there, my friends offered me a job back in Columbus working as a production assistant at their small independent production company, Loose Films. We worked on mostly commercials and documentaries together with the goal of saving up and making a feature film. As I learned more, I started producing projects until we finally had the opportunity to make our first feature, which was Poser. From there, I kept wanting to learn more about the art department on bigger sets, so I moved to NYC with the hopes of joining the art department on a tv show. I joined The Marvelous Mrs. Maisel as a background extra, then a Covid PA, then Props PA, then moved to another show as an Art PA, and finally landed at The Gilded Age as a Graphics PA.
This year, I joined the 829 Union, and thanks to my wonderful boss trusting me, now I’m working as a Graphic Artist on The Gilded Age. It’s been a wild path, but I am learning so much and having a lot of fun!
Kirill: What is the biggest thing about your industry that the “outsiders” are not aware of / underestimate?
Juli: I think the biggest thing that people underestimate is the amount of time and resources it takes to make a film. Filmmaking is a huge effort that requires so much coordination between different departments. Everyone from the departments needs to be present just in case something is needed last minute, between takes, etc., and that often means a lot of waiting. That’s why our days are so long, because filmmaking is a little like a relay race sometimes.

Kirill: How difficult is it these days to make an indie film, in terms of raising money, finding the right people to work on it, and connecting to the audiences?
Juli: I would say that making an indie film is never easy, but I am happy that there is a growing support for independent film, and there are a lot of resources and networking groups that I’ve found specifically for BIPOC and under-represented folks in film. This means that more diverse stories are getting out there and engaging new audiences. The best crew I’ve ever worked with was a team of almost all women that I’d met at Sundance. My friend and I drove up to NYC from Ohio to work on a short film with them, and it was a life changing experience. In Ohio, the film community is mostly men, and I was often the only woman on set. There are a lot of supportive film communities online and in person, and those have been a great resource for finding a good crew.
Kirill: What does being an artist mean for you?
Juli: Being an artist means expressing yourself through creating something with intention, no matter what medium.
Kirill: Do you think an artist is somebody who is “born” into it, or can creativity and inspiration be taught?
Juli: I think there are definitely people who are born artistically inclined, but I am a firm believer that experience and hard work practicing one’s skill can make a great artist.
Kirill: Getting closer to “Poser”, do you see Lennon as the “bad guy”, or a person that is trying to find that creativity in herself?
Juli: For me, Lennon is a relatable character for most of the film. She is trying to find herself, and she ends up taking too much inspiration from others instead of using that to fuel her own creativity. Lennon takes the Picasso quote, “good artists borrow, great artists steal” to an extreme, and that’s where she becomes the villain. She becomes obsessed with taking over the persona of Bobbi, and that turns dark very quickly.

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Continuing the ongoing series of interviews with creative artists working on various aspects of movie and TV productions, it is my pleasure to welcome Logan Floyd. In this interview, he talks about his lifelong interest in capturing images, the transition of the industry from film to digital, keeping up with the technological advancements, and working on indie productions. In between all these and more, Logan talks about his work on the wonderfully crafted “Poser”, a story of a young woman obsessed with becoming an artist despite not quite knowing how to get there.

Kirill: Please tell us about yourself and the path that took you to where you are today.
Logan: I come from an artistic family. My mother is an impressionist painter and my father is architect, and both have a strong passion for the arts in general, be it photography, theater or fine art.
When I was really young and we would go on trips – whether it was a family trip getting in the car and driving 30 minutes, or getting on an airplane and going to another country – my mother would give me a disposable camera. Early on I didn’t understand how paramount that interaction was between her and me when she would hand me that camera. I just immediately took it, started to look through the little viewfinder, and started to see the world. I would look at what I was walking through, wherever that situation brought me to.
When you’re young and you’re traveling, you don’t really understand that this is going to be a trip that you might remember for years to come and appreciate. So I would just start snapping photos, and I quickly found out that the faster you start to take those photos, the faster you run out of chances to continue to take photos – because you only have so many exposures that you can use with one disposable camera. So I found that out very quickly, and then started to be more meticulous with how I was photographing my surroundings. Mind you, this was elementary ways of looking at the world at that time, but there was an honesty to it that I found exciting.
I was just walking around with my family, and I was being able to find things that were interesting and not having to discuss them around other people and just enjoy them for myself. I feel like I was creating a connection with wherever I was in that time. All this of course, I feel looking back on this later in life with a little bit more understanding, and breaking this down in a philosophical way. That was the big thing that got me interested in photography. I captured these trips that my family would take me on, and I would start capturing things around the house.
My mom has a strong connection to color, and my father also has a strong sense of design. Hearing their conversations as I would sit by them, or maybe sitting at the dinner table talking about our day and they would be describing what they were looking at – I was so fascinated by that. I didn’t really have the understanding that they did with the world, and with everything that they have accumulated up to that point professionally, as well as in a sense of being and being human and feeling like they wanted to explore and discover new things.
Eventually what started to happen was I would hear what they were discussing in the moment, and then look at what they were looking at, and try to understand how they could be speaking. I didn’t really ask many questions as a kid. I have an older sister, and the dynamic of having an older sibling is that you may be overshadowed by them, especially in a social setting – so I found myself being an observer. I would sit quietly and just look at what was around me. It became a mixture of having being introduced to these tools and the idea of a still image frame, and then also being really comfortable just being a fly on the wall. That’s when I started to put together a feeling for which I thought things around me had meaning. Those were the early-early years.
Before I went to college, I thought I was going be an anthropologist. I was interested in cultures and seeing how different people lived all over the world. I also had a strong connection to industrial design. I loved inventing these Rube Goldberg mechanical things, taking things apart and then putting it back together, seeing how it was working. I’m also a big sailor and I would use my fascination with mechanical objects with how I connected to the world. Not only I was interested with the beauty side of the world, but also with how you get there. That’s where sailing is connected. I grew up on the water, and I enjoy getting out on the water and becoming connected with the wind and with the elements of weather.
All of that together created this perfect storm of filmmaking. Right before I went to my undergraduate program, my mom asked me to be the cinematographer for a documentary that she was shooting. She trusted me to be gentle with the subject matter and to be sensitive to the people that we were going to be working with, and the spaces that we were going to go into. She brought me along and that was my first real professional setting where I started to think about it from the story perspective. Before that I was shooting films with my friends and I was doing little art pieces with myself. I would walk around various parts of the neighborhood that I grew up, and I was interested in light, composition, and movement. But I never really put it all together in a story.
So having this chance to shoot this documentary, I realized that this was everything that I enjoyed. I loved the spur of the moment, the reactive nature that you had to embody, and also being fluent in the technical aspects to make whatever moment you’re capturing possible without getting in the way of that moment. Documentary filmmaking is so intuitive and gentle, and it’s an amazing feeling to be thrown into a space, and have to keep your composure and your knowledge, but then also react. I found that really enjoyable.
Once I went through undergrad, I started seeing this field as a family. You have all these different family members that you work with, and everybody has their own skill, and then you come together and create this piece. I didn’t know that before going into undergrad. While I was there, I found out that I could just fall into the camera side of the process as well as work with lighting. That’s what being the cinematographer is. It encompasses these two areas. You can paint with light, and you can use specific camera techniques to capture that light and to capture that space that you’re in.
Watching that whole process evolve from that first moment I was handed that disposable camera hasn’t been super clear, and I didn’t really realize that this was something that someone could devote their whole life to. And it’s been an amazing experience to then realize that you’re an explorer, you’re an inventor, you’re an anthropologist, you’re an artist – all in one. And you’re also protecting the art of storytelling. We have so many stories to tell, and this is such an exciting time. There’s more chances for us to go into these places that weren’t ever accessible before.
With the tools we now have, we can go there and capture these stories and share those with the world. It’s going to be this everlasting, never-ending progression. It’s exciting to know that I’ve gotten to this point, but also to know that this whole learning process is never going to end, and to continue to grow.

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