Radiance 2.5.0

September 3rd, 2019  |  Flamingo · Java · Kotlin · Substance · Swing · Trident

It gives me great pleasure to announce the third major release of Radiance. Let’s get to what’s been fixed, and what’s been added. First, I’m going to use emojis to mark different parts of it like this:

💔 marks an incompatible API / binary change
😻 marks new features
🤷‍♀️ marks bug fixes and general improvements

Substance

  • 😻 New skins – Nebula Amethyst, Night Shade and Graphite Sunset
  • 🤷‍♀️ Fix for disappearing internal frame title pane buttons
  • 🤷‍♀️ Fix for crash during initialization
  • 🤷‍♀️ Fix for OutOfMemoryError on sliders with large model ranges
  • 🤷‍♀️ Fix for slider tracks under dark skins
  • 💔 Fix for incorrect tracking of state-based alpha values in color scheme bundles
  • 🤷‍♀️ Fix for drop shadows under some skins
  • 🤷‍♀️ Fix for contrast ratio of highlighted content under Sahara skin
  • 🤷‍♀️ Fix for antialiased rendering of pasted text content

Flamingo

Trident

  • 😻 DSL for Trident
  • 🤷‍♀️ Fix for combining looping timelines with .fromCurrent()

Photon

The first Radiance release focused on bringing all the different Swing open-source projects that I’ve been working on since 2005 under one roof. The second Radiance release was about making them work much better together. And this one (code-named Coral) is about covering major functionality gaps that were missing up until now.

There’s still a long road ahead to continue exploring the never-ending depths of what it takes to write elegant and high-performing desktop applications in Swing. If you’re in the business of writing just such apps, I’d love for you to take this third Radiance release for a spin. Click here to get the instructions on how to add Radiance to your Gradle / Maven / Ivy / Leiningen / Bazel builds. And don’t forget that all of the modules require Java 9 to build and run.