Food for thought #2
P.J Onori on the difference between native and browser apps in his excellent “The Materials of Digital Products“:
There is a reason why we do not see highly refined and precise parts made out of most plastics. This does not negate the usefulness of such a material, but it has its specific uses. Similarly, certain technologies are more suited to precision crafting but often times have greater costs associated with them. A perfect example is developing for the mobile platform. A native iOS app will allow for much greater refinement in performance, motion and visual treatment, but there will likely be greater build costs compared to an HTML5 mobile app. Conversely, HTML5 will allow much greater flexibility in deployment and distribution. Both technologies have their place in mobile, we just need to know when plastic is more appropriate than stainless steel.