Trident part 10 – extending the core with plugins
Over the course of this week i’m talking about different concepts in the Trident animation library for Java applications. Part ten talks about the plugin layer allows interested applications to provide additional property interpolators for custom application classes and support additional Java-based UI toolkits.
Plugin overview
The core functionality of the Trident library can be extended to address custom needs of the specific applications. Out of the box Trident supports:
- Interpolating float and integer fields of any Java object that provides the matching public setter methods.
- Swing and SWT UI toolkits, respecting the threading rules and providing interpolators for the custom graphic classes
The extensibility (plugin) layer allows interested applications to:
- Provide additional property interpolators for custom application classes
- Support additional Java-based UI toolkits
Creating a Trident plugin
A Trident plugin is specified by the META-INF/trident-plugin.properties
file that should be placed in the runtime classpath. Note that you can have multiple plugins in the same runtime environment – if each one is coming from a different classpath jar, for example.
The format of trident-plugin.properties
is simple. Each line in this file should be of the following format:
There are two supported keys:
- PropertyInterpolatorSource allows specifying custom property interpolators
- UIToolkitHandler allows supporting custom UI toolkits
Sample plugin specification
The core Trident library contains a plugin that supports Swing and SWT UI toolkits, as well as property interpolators for a few core classes. Here are the contents of the plugin descriptor:
Property interpolator plugins
The PropertyInterpolatorSource entries in the plugin descriptor files allow application code to provide property interpolators for custom application classes. The value associated with this key must be the fully qualified class name of an application class that implements the org.pushingpixels.trident.interpolator.PropertyInterpolatorSource
interface.
This interface has one method – public Set<PropertyInterpolator> getPropertyInterpolators()
– which returns a set of custom property interpolators. Custom property interpolators can be used in two ways:
- The
Timeline.addPropertyToInterpolate(String, Object, Object, PropertyInterpolator)
API to explicitly specify the property interpolator to be used - The
Timeline.addPropertyToInterpolate(String, Object, Object)
API that will choose the property interpolator that matches the types of the from and to values
Property interpolator specification
The org.pushingpixels.trident.interpolator.PropertyInterpolator
interface has two methods.
The public Class getBasePropertyClass()
is used to choose the property interpolator in the Timeline.addPropertyToInterpolate(String, Object, Object)
. Internally, all registered property interpolators are queried to check whether they support the specified from and to values using the Class.isAssignableFrom(Class)
. The first property interpolator that has a match for both values will be used.
For example, the PointInterpolator
in the core AWT property interpolator source (AWTPropertyInterpolators
class) has the following implementation of this method:
@Override
public Class getBasePropertyClass() {
return Point.class;
}
The public T interpolate(T from, T to, float timelinePosition)
is used to compute the interpolated value during the current timeline pulse. For example, the PointInterpolator
in the core AWT property interpolator source (AWTPropertyInterpolators
class) has the following implementation of this method:
public Point interpolate(Point from, Point to, float timelinePosition) {
int x = from.x + (int) (timelinePosition * (to.x - from.x));
int y = from.y + (int) (timelinePosition * (to.y - from.y));
return new Point(x, y);
}
Bringing it together
Let’s look at the following Swing snippet that has a class with a Point
field and a timeline that interpolates the value of that field:
import java.awt.*;
public static class MyRectangle {
private Point corner = new Point(0, 0);
public void setCorner(Point corner) {
this.corner = corner;
}
...
}
Timeline move = new Timeline(rectangle);
move.addPropertyToInterpolate("corner", new Point(0, 0),
new Point(100, 80));
move.playLoop(RepeatBehavior.REVERSE);
What happens when move.addPropertyToInterpolate
is called? Internally, the Trident core looks at all available property interpolators and finds that the AWTPropertyInterpolators.PointInterpolator
is the best match for the passed values (which are both java.awt.Point
s). Then, at every pulse of the move
timeline, the MyRectangle.setCorner(Point)
is called.
Note that the application code did not explicitly specify which property interpolator should be used.
UI toolkit plugins
Graphical applications are a natural fit for animations, and Trident core has built-in support for Swing and SWT. This support covers threading rules, custom property interpolators and repaint timelines.
The UIToolkitHandler entries in the plugin descriptor files allow application code to support additional Java-based UI toolkits. The value associated with this key must be the fully qualified class name of an application class that implements the org.pushingpixels.trident.UIToolkitHandler
interface. Most modern UI toolkits have threading rules that the applications must respect in order to prevent application freeze and visual artifacts. The threading rules for both Swing and SWT specify that the UI-related operations must be done on a special UI thread, and the methods in the UIToolkitHandler
are used to determine the relevance of these threading rules.
Respecting the threading rules
The UIToolkitHandler.isHandlerFor(Object)
is used to determine whether the main timeline object is a component / widget for the specific UI toolkit. At runtime, all fields registered with the Timeline.addPropertyToInterpolate
methods will be changed on the UI thread using the UIToolkitHandler.runOnUIThread
method.
In the simple Swing example that interpolates the foreground color of a button on mouse rollover, the timeline is configured as
Timeline rolloverTimeline = new Timeline(button);
rolloverTimeline.addPropertyToInterpolate("foreground", Color.blue,
Color.red);
If you put a breakpoint in the JComponent.setForeground(Color)
– which is called on every timeline pulse – you will see that it is called on the Swing Event Dispatch Thread. Internally, this is what happens:
- When the timeline is created, all registered UI toolkit handlers are asked whether they are handlers for the specified object
- The
org.pushingpixels.trident.swing.SwingToolkitHandler
registered in the core library returnstrue
for the button object in itsisHandlerFor(Object)
- On every timeline pulse, a
Runnable
object is created internally. Therun()
method calls the setters for all registered fields – using thePropertyInterpolator.interpolate
method of the matching property interpolator - This
Runnable
is passed to theUIToolkitHandler.runOnUIThread
method of the matching UI toolkit handler.
And this is how SwingToolkitHandler.runOnUIThread()
is implemented:
@Override
public void runOnUIThread(Runnable runnable) {
if (SwingUtilities.isEventDispatchThread())
runnable.run();
else
SwingUtilities.invokeLater(runnable);
}
Running custom application code on UI thread
The flow described above works for the fields registered with the Timeline.addPropertyToInterpolate
methods. What about the custom application callbacks registered with the Timeline.addCallback()
? If the callback methods need to respect the UI threading rules of the matching toolkit, the TimelineCallback
implementation class needs to be tagged with the org.pushingpixels.trident.callback.RunOnUIThread
annotation.
Callback implementations marked with this annotation will have both onTimelineStateChanged
and onTimelinePulse
invoked on the UI thread, making it safe to query and change the UI. The UIThreadTimelineCallbackAdapter
is a core adapter class that is marked with this annotation.
Querying the readiness of the timeline object
The isInReadyState(Object)
is the third and final method in the UIToolkitHandler
interface. After the specific UI toolkit handler has declared that it will handle the main object of the specific timeline (by returning true
from the isHandlerFor(Object)
method), it will be used to interpolate the registered fields and run the registered callbacks. However, some UI toolkits may impose additional restrictions on when the UI object is ready to be queried / changed.
For example, once an SWT control is disposed, it will throw an SWTException
in the setForeground
method. So, if the application code is running a slow animation that changes the foreground color of a button, and the application window containing this button is disposed in the meantime, the call to setForeground
should be skipped.
SWT implementation of the UI toolkit handler
The trident-plugin.properties
descriptor bundled with the core Trident library has the following line:
UIToolkitHandler=org.pushingpixels.trident.swt.SWTToolkitHandler
And the SWTToolkitHandler
is:
public class SWTToolkitHandler implements UIToolkitHandler {
@Override
public boolean isHandlerFor(Object mainTimelineObject) {
return (mainTimelineObject instanceof Widget);
}
@Override
public boolean isInReadyState(Object mainTimelineObject) {
return !((Widget) mainTimelineObject).isDisposed();
}
@Override
public void runOnUIThread(Runnable runnable) {
Display.getDefault().asyncExec(runnable);
}
}
This is a very simple implementation of a UI toolkit handler that respects the relevant threading rules:
- The first method implements the logic that associates this handler with all SWT widgets
- The second method marks disposed widgets to skip the property interpolation / callback invocations
- The third method runs the UI related logic on the SWT thread