Trident and animations in augmented reality
June 28th, 2009 | 1 Comment »Over the past few days i’ve been playing with adding animations to augmented reality applications. The code is in a rough shape, since i’m juggling the relevant libraries for the first time, and i’m going to publish it over the next week. Here is the first video that shows my current progress:
What is it using?
- Java Media Framework (JMF) for capturing the camera stream.
- NYArToolkit for Java for detecting the markers and providing the transformation matrix.
- Java3D for building and rendering the scene graph.
- Trident for animating the scene graph nodes.
I’m not going to take credit for this demo. The vast majority of work is being done by JMF, NYArToolkit and Java3D (and they’re quite painful to set up, by the way). The actual visuals are amateur at best and can look much better. But at least it shows where you can take your Java today :)
Related posts:
- Project Marble – augmented reality in Java with JMF, Java3D, NYArToolkit and Trident Today i’m going to talk about setting up the development environment for running the augmented...
Very cool, Kirill :)