Animation blueprints for Swing – main application window

May 17th, 2009

In this first technical posting on adding animations to Swing applications i’m going to show a simple non-rectangular window with an overlapping close button and translucent painting. This code is part of the Onyx project which aims to provide blueprints for animated Swing applications powered by the Trident animation library.

Here is a screenshot of the main skeleton Onyx window:

It is a non-rectangular window with translucent painting and overlapping components. Here is a short walkthrough of the matching class:

public class MainWindow extends JFrame {
   AlbumOverviewPanel contentPanel;

   CloseButton closeButton;

It is a regular Swing JFrame with two components – the content panel and the close button. Let’s take a look at the constructor of this frame:

public MainWindow() {
   super("Onyx");
   this.setUndecorated(true);
   this.setBackground(new Color(0, 0, 0, 0));

It starts with setting the title for this frame, which is useful for identifying it in the taskbar. The next two lines set the frame to be undecorated (without the usual title pane) and translucent – setting the background color to a completely transparent color. This is a new API in JDK 7.

Next, we add the two components and set their Z order to have the close button painted last:

   this.contentPanel = new AlbumOverviewPanel();
   this.closeButton = new CloseButton();

   Container contentPane = this.getContentPane();
   contentPane.add(this.contentPanel);
   contentPane.add(this.closeButton);

   contentPane.setComponentZOrder(this.contentPanel, 1);
   contentPane.setComponentZOrder(this.closeButton, 0);

Next, we create a custom layout manager that sets the bounds for these two components. The close button is displayed in the top right corner, and the album overview panel spans the available size minus 10 pixels on top and on right:

   contentPane.setLayout(new LayoutManager() {
      @Override
      public void addLayoutComponent(String name, Component comp) {
      }

      @Override
      public void removeLayoutComponent(Component comp) {
      }

      @Override
      public Dimension minimumLayoutSize(Container parent) {
         return null;
      }

      @Override
      public Dimension preferredLayoutSize(Container parent) {
         return null;
      }

      @Override
      public void layoutContainer(Container parent) {
         int closeButtonDim = 35;
         closeButton.setBounds(getWidth() - closeButtonDim, 0,
            closeButtonDim, closeButtonDim);
         contentPanel
            .setBounds(0, 10, getWidth() - 10, getHeight() - 10);
      }
   });

Finally, we set the frame size and center it in the screen (ignore the window focus listener for now, it will be explained later):

   this.setSize(560, 210);
   this.setLocationRelativeTo(null);
}

This is it for the constructor. Now let’s take a look at the implementation of the close button. The close button has a rollover animation that displays a blueish outline and inner cross on acquiring the mouse:

It is an extension of the JButton class with a float field that stores the current alpha channel:

public class CloseButton extends JButton {
   /**
    * The alpha value of this button. Is updated in the fade-in timeline which
    * starts when this button becomes a part of the host window hierarchy.
    */
   float alpha;

The code uses the foreground attribute of the JComponent class and the matching setForeground method to provide the rollover animation. Let’s take a look at the constructor of the close button:

public CloseButton() {
   // mark the button as non-opaque since it will be
   // round shaped and translucent
   this.setOpaque(false);
   this.setForeground(Color.white);
   this.alpha = 0.0f;

It first marks the button as non-opaque and initializes the foreground to white. Then it sets the current alpha to zero so that we will fade in the button when it first appears on the screen. Next we add an action listener to close the ancestor window when this button is activated:

this.addActionListener(new ActionListener() {
   @Override
   public void actionPerformed(ActionEvent e) {
      SwingUtilities.invokeLater(new Runnable() {
         @Override
         public void run() {
            // dispose the host window
            Window windowAncestor = SwingUtilities
               .getWindowAncestor(CloseButton.this);
            windowAncestor.dispose();
         }
      });
   }
});

Now it’s time to create a rollover timeline that will interpolate the foreground color of the button (note how here we are relying on the presence of the JComponent.setForeground API):

// timeline for the rollover effect (interpolating the
// button's foreground color)
final Timeline rolloverTimeline = new Timeline(this);
rolloverTimeline.addPropertyToInterpolate("foreground", Color.white,
   new Color(64, 140, 255));
rolloverTimeline.setDuration(200);

And wire it to the mouse events on the button:

// and register a mouse listener to play the rollover
// timeline
this.addMouseListener(new MouseAdapter() {
   @Override
   public void mouseEntered(MouseEvent e) {
      rolloverTimeline.play();
   }

   @Override
   public void mouseExited(MouseEvent e) {
      rolloverTimeline.playReverse();
   }
});

Here, we are using the built-in Trident functionality that detects the current state of the timeline when the application code asks to play it forward or reverse. Suppose it takes two seconds to play a timeline, and you move the mouse out after one second. In this case, you do want the timeline to play back from its current position – and the other way around. Trident provides this functionality out of the box, and you do not need any additional application code or configuration.

Finally, we are going to add an hierarchy listener to fade in the button when it first is added to the window hierarchy:

// fade in the component once it's part of the window
// hierarchy
this.addHierarchyListener(new HierarchyListener() {
   @Override
   public void hierarchyChanged(HierarchyEvent e) {
      Timeline shownTimeline = new Timeline(CloseButton.this);
      shownTimeline.addPropertyToInterpolate("alpha", 0.0f, 1.0f);
      shownTimeline.addCallback(new Repaint(CloseButton.this));
      shownTimeline.setDuration(500);
      shownTimeline.play();
   }
});

Here, we also need a public setter for the alpha property since it is used in this timeline:

/**
 * Sets the alpha value. Used by the fade-in timeline.
 *
 * @param alpha
 *            Alpha value for this button.
 */
public void setAlpha(float alpha) {
   this.alpha = alpha;
}

Now that the button has been configured to fade in on appearance and interpolate its foreground on acquiring the mouse, we need to provide the custom painting based on these two values (alpha and foreground). We start with overriding the paintBorder to do nothing:

@Override
protected void paintBorder(Graphics g) {
   // overriden to remove the default border painting
}

And continue with the custom paintComponent method:

@Override
protected void paintComponent(Graphics g) {
   Graphics2D g2d = (Graphics2D) g.create();

   g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
      RenderingHints.VALUE_ANTIALIAS_ON);

   // use the current alpha
   g2d.setComposite(AlphaComposite.SrcOver.derive(this.alpha));

Here, after switching the anti-alias on, we are setting the composite based on the current alpha value. The rest of the painting operations will be affected by this alpha:

   // paint the background - black fill and a dark outline
   // based on the current foreground color
   Shape contour = new Ellipse2D.Double(1, 1, getWidth() - 3,
      getHeight() - 3);
   g2d.setColor(Color.black);
   g2d.setStroke(new BasicStroke(2.0f));
   g2d.fill(contour);
   g2d.setColor(this.getForeground().darker().darker());
   g2d.draw(contour);

   // paint the outer cross (always white)
   g2d.setColor(Color.white);
   g2d.setStroke(new BasicStroke(6.0f, BasicStroke.CAP_ROUND,
      BasicStroke.JOIN_ROUND));
   int offset = getWidth() / 3;
   g2d.drawLine(offset, offset, getWidth() - offset - 1, getHeight()
      - offset - 1);
   g2d.drawLine(getWidth() - offset - 1, offset, offset, getHeight()
      - offset - 1);

This code paints the black background and the white outer cross. Note how here we are using the current foreground color for the outer contour of the button – since setForeground calls repaint inside, on every step of the rollover timeline the foreground will be changed, and the paintComponent method will be called – effectively animating the outer contour from white to blue on mouse enter and from blue to white on mouse exit.

   // paint the inner cross (using the current foreground color)
   g2d.setColor(this.getForeground());
   g2d.setStroke(new BasicStroke(4.2f, BasicStroke.CAP_ROUND,
      BasicStroke.JOIN_ROUND));
   g2d.drawLine(offset, offset, getWidth() - offset - 1, getHeight()
      - offset - 1);
   g2d.drawLine(getWidth() - offset - 1, offset, offset, getHeight()
      - offset - 1);

   g2d.dispose();
}

Here we are painting the inner cross using the current foreground color – once again providing a smooth animated indication of acquiring or losing the mouse.

Now it is time to go back to the main window to show how it is disposed. Remember that this is the code in the close button:

this.addActionListener(new ActionListener() {
   @Override
   public void actionPerformed(ActionEvent e) {
      SwingUtilities.invokeLater(new Runnable() {
         @Override
         public void run() {
            // dispose the host window
            Window windowAncestor = SwingUtilities
               .getWindowAncestor(CloseButton.this);
            windowAncestor.dispose();
         }
      });
   }
});

It simply calls the dispose method on the host window. Here we do want to fade out the window on dispose (instead of abruptly hiding it). We are going to use the new setOpacity API available on the Window class in JDK 7 by overriding the dispose method in our main frame:

public void dispose() {
   Timeline dispose = new Timeline(this);
   dispose.addPropertyToInterpolate("opacity", 1.0f, 0.0f);
   dispose.addCallback(new UIThreadTimelineCallbackAdapter() {
      @Override
      public void onTimelineStateChanged(TimelineState oldState,
         TimelineState newState, float durationFraction,
         float timelinePosition) {
         if (newState == TimelineState.DONE) {
            superDispose();
         }
      }
   });
   dispose.setDuration(500);
   dispose.play();
}

Here, we start a new timeline that interpolates the opacity attribute of the window, which effectively fades it out. Once the timeline is done, we call the super implementation:

   private void superDispose() {
      super.dispose();
   }

Here we have seen how easy it is to add simple animation behavior to such scenarios as component appearance (fade in), rollovers and window disposal (fade-out) using built in and custom class attributes and setters. The next entry is going to show to talk about the base implementation of the album overview panel and the load progress animation.