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	<title>Comments on: Animations &#8211; footnotes</title>
	<atom:link href="http://www.pushing-pixels.org/?feed=rss2&#038;p=1599" rel="self" type="application/rss+xml" />
	<link>http://www.pushing-pixels.org/?p=1599</link>
	<description>Leaving no pixel behind</description>
	<lastBuildDate>Thu, 09 Sep 2010 18:02:18 -0700</lastBuildDate>
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		<title>By: Kirill Grouchnikov</title>
		<link>http://www.pushing-pixels.org/?p=1599&#038;cpage=1#comment-11179</link>
		<dc:creator>Kirill Grouchnikov</dc:creator>
		<pubDate>Thu, 14 Jan 2010 05:16:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.pushing-pixels.org/?p=1599#comment-11179</guid>
		<description>Adam, this is correct. It takes time for things to settle down and percolate to published APIs, and right now the code that tracks the transitions (StateTransitionTracker in the latest 6.0dev version) is not mature enough to expose it to applications / plugins. You will see that SwingX and Flamingo plugins do use this class, and you can do so as well - but be prepared for changes at any point in time. 

It does handle multi-state transitions on the &lt;i&gt;ButtonModel&lt;/i&gt; intances that you pass it, and will track multiple transitions and will give you the list of all active states + contribution for each state. But this is all internal and i can guarantee you that it will change.

Thanks
Kirill</description>
		<content:encoded><![CDATA[<p>Adam, this is correct. It takes time for things to settle down and percolate to published APIs, and right now the code that tracks the transitions (StateTransitionTracker in the latest 6.0dev version) is not mature enough to expose it to applications / plugins. You will see that SwingX and Flamingo plugins do use this class, and you can do so as well &#8211; but be prepared for changes at any point in time. </p>
<p>It does handle multi-state transitions on the <i>ButtonModel</i> intances that you pass it, and will track multiple transitions and will give you the list of all active states + contribution for each state. But this is all internal and i can guarantee you that it will change.</p>
<p>Thanks<br />
Kirill</p>
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		<title>By: Adam Armistead</title>
		<link>http://www.pushing-pixels.org/?p=1599&#038;cpage=1#comment-11178</link>
		<dc:creator>Adam Armistead</dc:creator>
		<pubDate>Thu, 14 Jan 2010 05:09:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pushing-pixels.org/?p=1599#comment-11178</guid>
		<description>Hi,

Great set of posts on one of my favorite subjects.
So, just to be explicit.  For my substance plugin, My UI delegates need to handle their own state transitions, and, assuming two states, I should to a cross-fade between two API paint calls where each call represents a destination state?</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>Great set of posts on one of my favorite subjects.<br />
So, just to be explicit.  For my substance plugin, My UI delegates need to handle their own state transitions, and, assuming two states, I should to a cross-fade between two API paint calls where each call represents a destination state?</p>
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