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	<title>Comments on: Animations 102 &#8211; changing direction</title>
	<atom:link href="http://www.pushing-pixels.org/?feed=rss2&#038;p=1583" rel="self" type="application/rss+xml" />
	<link>http://www.pushing-pixels.org/?p=1583</link>
	<description>Leaving no pixel behind</description>
	<lastBuildDate>Wed, 01 Sep 2010 04:26:41 -0700</lastBuildDate>
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		<title>By: Java desktop links of the week, January 11 &#124; Jonathan Giles</title>
		<link>http://www.pushing-pixels.org/?p=1583&#038;cpage=1#comment-11172</link>
		<dc:creator>Java desktop links of the week, January 11 &#124; Jonathan Giles</dc:creator>
		<pubDate>Mon, 11 Jan 2010 21:48:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pushing-pixels.org/?p=1583#comment-11172</guid>
		<description>[...] and which is used in his Substance look and feel, among other things. You can read Animations 101, 102, 103, 201 and [...]</description>
		<content:encoded><![CDATA[<p>[...] and which is used in his Substance look and feel, among other things. You can read Animations 101, 102, 103, 201 and [...]</p>
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		<title>By: tbee</title>
		<link>http://www.pushing-pixels.org/?p=1583&#038;cpage=1#comment-11147</link>
		<dc:creator>tbee</dc:creator>
		<pubDate>Wed, 06 Jan 2010 08:04:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pushing-pixels.org/?p=1583#comment-11147</guid>
		<description>Aha. This is exactly what my autoanimating node in JFX is all about; handling the logic of changing direction mid-movement. You tell a node to go somewhere and it needs to handle how it does that. Al though this all is a bit more advanced then what it does. Very interesting.

Do you emulate the physical world in screen animation? Or is that just restricted to acceleration and deceleration?</description>
		<content:encoded><![CDATA[<p>Aha. This is exactly what my autoanimating node in JFX is all about; handling the logic of changing direction mid-movement. You tell a node to go somewhere and it needs to handle how it does that. Al though this all is a bit more advanced then what it does. Very interesting.</p>
<p>Do you emulate the physical world in screen animation? Or is that just restricted to acceleration and deceleration?</p>
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		<title>By: Mohamed Mansour</title>
		<link>http://www.pushing-pixels.org/?p=1583&#038;cpage=1#comment-11146</link>
		<dc:creator>Mohamed Mansour</dc:creator>
		<pubDate>Wed, 06 Jan 2010 07:23:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pushing-pixels.org/?p=1583#comment-11146</guid>
		<description>Nice, looking forward for the next one :)</description>
		<content:encoded><![CDATA[<p>Nice, looking forward for the next one :)</p>
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	<item>
		<title>By: Mario Yohanes</title>
		<link>http://www.pushing-pixels.org/?p=1583&#038;cpage=1#comment-11145</link>
		<dc:creator>Mario Yohanes</dc:creator>
		<pubDate>Wed, 06 Jan 2010 07:03:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.pushing-pixels.org/?p=1583#comment-11145</guid>
		<description>Hi there,

Good articles... will you show an example using Trident on next Animations 10x? 
That would be nice...

good handwriting though :lol</description>
		<content:encoded><![CDATA[<p>Hi there,</p>
<p>Good articles&#8230; will you show an example using Trident on next Animations 10x?<br />
That would be nice&#8230;</p>
<p>good handwriting though :lol</p>
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