Trident 1.1 – custom pulse source

October 3rd, 2009

Trident animation library for Java applications is nearing release 1.1 (code-named Bogeyman), and it’s time to take a look at the new APIs added in this version. This entry is going to talk about setting a custom pulse source to drive the Trident timelines.

Timeline pulse source

By default, Trident timelines are driven by a dedicated thread that wakes up every 40ms and updates all the timelines. When the CPU is not heavily used this results in 25 frames-per-second refresh rate for Trident-driven UI animations – consistent with the frame rate of theatrical films and non-interlaced PAL television standard.

Applications that require custom pulse behavior – higher frame rate, lower frame rate or dynamic frame rate – should use the TridentConfig.setPulseSource(PulseSource) API. The PulseSource interface is:

public interface PulseSource {
	public void waitUntilNextPulse();
}

The implementation of waitUntilNextPulse() is expected to be a blocking call that returns on the next target pulse.

Sample usage

The following class installs a custom pulse source that fires timeline pulses every 100 milliseconds:

public class CustomPulseSource {
   private float value;

   public void setValue(float newValue) {
      SimpleDateFormat sdf = new SimpleDateFormat("mm:SSS");
      System.out.println(sdf.format(new Date()) + " : " + this.value + " - "
            + newValue);
      this.value = newValue;
   }

   public static void main(String[] args) {
      TridentConfig.getInstance().setPulseSource(
            new TridentConfig.PulseSource() {
               @Override
               public void waitUntilNextPulse() {
                  try {
                     Thread.sleep(100);
                  } catch (InterruptedException ie) {
                     ie.printStackTrace();
                  }
               }
            });
      CustomPulseSource helloWorld = new CustomPulseSource();
      Timeline timeline = new Timeline(helloWorld);
      timeline.addPropertyToInterpolate("value", 0.0f, 1.0f);
      timeline.play();

      try {
         Thread.sleep(3000);
      } catch (Exception exc) {
      }
   }
}

This example uses the blocking Thread.sleep() API. Sample output of running this class is:

40:362 : 0.0 - 0.0
40:362 : 0.0 - 0.0
40:456 : 0.0 - 0.2
40:550 : 0.2 - 0.746
40:659 : 0.746 - 0.946
40:753 : 0.946 - 1.0
40:753 : 1.0 - 1.0

Discarding the first and last lines – that correspond to the start and the end of the timeline – the custom pulse source is indeed firing on average every 100 ms as expected. Applications that have a higher-precision timer implementation – perhaps using native APIs – can provide the matching PulseSource implementation to achieve a higher pulse rate.